Third party technology


Advice and Rules Questions


I am planning on running Iron Gods and one of my players is interested in running a technomancer, however we are both disappointed in technological items especially cyberware when compared to magic items.

Are there any third party options for technology and technological items? I want to encourage my players concept.


Arcforge is in playtest. Dreamscarred press is the current publisher, though it sounds like it is being handed to a different publisher.


Thank you!

Is that pure tech or is it a psionics add-on?


a mix of both? http://paizo.com/threads/rzs2t0qt?Dreamscarred-Press-Presents-Arcforge


Call to Arms: Fantastic Technology
Relic Files: From Beyond the Stars I
Relic Files: From Beyond the Stars II
Relic Files: Manticore Power Armor
Treasury of the Machine

And if magitech is okay for you...

Four Horsemen Present: Technomagic—Hybrid Magic Items


There's currently very little actual new tech items in Arcforge; and it's gonna be a while.

Well there's the harpoon launcher and rocket glove, but it was mostly in the middle of working out the mech system (most of those archetypes are psionic, but road warrior isn't, AND is compatible with myrmidon).

Numerous psi archetypes with mechs though, which can be of decent use.


Things I own with a technology vibe and can recommend:

- Tinker: class based on building completely modular robots and controlling them.

- Gadgeteer: another class, but with a spy/mad scientist theme.

If you want a wizard with technology-like theme, Path of Iron has the Vanguard, a pet class with 6th level spells and a metal construct.

Your player might also take a look into Psionics, they tend to mix nicely with a technology themed setting, fluff-wise.

I was going to recommend a robot-like race, but just realized I own none. What the heck? Time for some digging.


Thank you all!


Also check out Legendary Games' Treasury of the Machine.

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