nennafir
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Hi all,
So Amazon delivered Magic Tactics Toolbox in the mail to me today.
Burning amplification looks really good for a pyrokineticist. At the cost of -1 attack/-1 dc, you can apparently make the other guy on fire and putting it out on all subsequent rounds isn't the normal DC 15 reflex save but instead a 10+spell level+your spellcasting ability mod.
This seems to patch a hole in burning infusion, where for the first round the burning infusion DC is ridiculously high (since it is based on the spell level and your ability mod) but after that it is--presumably (I asked and no one said otherwise)--just the normal dc 15 for being on fire.
My question is what if a pyrokineticist with this feat casts a burning infusion on someone. Obviously, they don't catch on fire twice for 2x the damage. I'm not arguing that.
BUT burning infusion does state: "Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance."
I would interpret this as: Their first save is the burning infusion save. Saves in subsequent rounds are based on the burning amplification save. And--if they are still on fire--you as the pyrokineticist do get the bonus of +2 to attack and DCs.
Am I reading this correctly?