| DRAKHOX |
In my Campaign a Player have a Aclhemist lvl 20+ Vitalist Lvl 3
he have made a i think overpowered combo with Caging Bomb Admixture
http://www.d20pfsrd.com/magic/all-spells/c/caging-bomb-admixture
combined with healing bombs and Vitalist Collective Healing
http://www.d20pfsrd.com/psionics-unleashed/classes/vitalist
And Know the status of the other Charecters bonded to him. and distribute the heal and over heal to the other members, well My question IS:
The caging Bomb prision can Interrupt the psinics Vitalist with the other members of the team? and if another spellcaster(like cleric o sorceres exaple) is inside the cage with him, these one can use area spells or soumons normaly with out problems?
| DRAKHOX |
Well my dubt its because the part of teh description of the Caging Bomb says:
"Creatures within the area are caught and contained unless any creature within the splash radius is too big to fit inside, in which case the effect automatically fails. Teleportation and other forms of astral travel provide means for escape, but the force walls extend into the Ethereal Plane, blocking ethereal travel."
ethereal things like magic links, psionic powers etc then are used normal?
Diego Rossi
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First:
Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.
Not a Paizo product, so the rule forum isn't exactly the right section for your post.
From what I read about the vitalist in the d20pfsrd page it seem that the "collective" power don't require a line of effect, so it should work even if the vitalist is within a prison of force.
On the other hand:
Caging Bomb AdmixtureSchool evocation [force]; Level alchemist 6
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level
Upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (formulae with the word "bomb admixture" in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.
When you throw a bomb and hit a direct target, it creates an invisible cubical prison composed of a solid wall of force. The prison is as large as the splash area of the bomb that you threw, and traps any creature that is entirely inside the area.
Creatures within the area are caught and contained unless any creature within the splash radius is too big to fit inside, in which case the effect automatically fails. Teleportation and other forms of astral travel provide means for escape, but the force walls extend into the Ethereal Plane, blocking ethereal travel.
Like a wall of force, the cage created by the caging bomb admixture resists dispel magic, although a mage's disjunction still functions. The walls of the cage can be damaged by spells as normal, except for disintegrate, which automatically destroys the cage. The walls of this cage can be damaged by weapons and supernatural abilities, but the cage has a hardness of 20 and a number of hit points equal to 20 per alchemist level. Contact with a sphere of annihilation or a rod of cancellation instantly destroys this cage.
When using caging bomb admixture, an alchemist can only have one cage in effect at a time. If the alchemist throws another bomb during the duration of caging bomb admixture, any other cage created by the earlier admixture ends, and a new one is created. When the duration of the caging bomb admixture ends, so does any remaining cage created by this admixture's effect.
It seem you can't use healing bomb while under the effect of Caging Bomb Admixture.
Then there is the healing bomb:
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.
You can't stockpile infused extracts as they use the extract slot until they are consumed. You can stockpile potions but they will have a cost with a small return. 1d8+1 will not make a difference at 23th level. Even if the alchemist where to throw several bombs the benefit is minimal.
Drinking an extract of heal and sharing it would be way more efficient.