Fighter of Szuriel Help


Advice

Shadow Lodge

howdy folks, is currently making a Fighter who worships Szuriel the horseman of war, and was wondering, if someone could help me with feats/ Archetype to take

what i got so far is a human Two handed fighter, that no matter which class he will be will wield a greatsword, got the typical feats of power attack and furious focus, and weapon focus, just unsure what to do with him to make him stand out, we have a 83 point buy [1 point = 1 stat] and max health for level 3, any advice would be great.


Well, unless you're interested in specific rules elements reliant on worshiping Szuriel specifically or one of the horsemen in general, the choice of deity is largely arbitrary for a Fighter.

A Fighter has plenty of feats so it wouldn't be disadvantageous to take advantage of VMC and, maybe, take on Cleric as your secondary class. That will give you Channel Energy at lvl 7 which, in turn, opens up Aura of Succumbing. This makes dying foes within the aura bleed out faster and (more importantly), whenever a foe dies within the aura, you gain temporary HP. You'll need to put a bit more into Charisma to, mind you, but that just makes you more intimidating and opens up possibilities to take advantage of intimidation feats like Dazzling Display. It can also open up Eldritch Heritage for a bloodline like Orc or Abyssal which give a Str bonus option for the Improved level of the feat.

As for archetypes, Two-handed Fighter is good since you're already focusing on a two-handed weapon. Weapon Master might also be good if you're fully and solely devoted to using the Greatsword, as you'll get early weapon training. Last option might be Gladiator (if you go for Cleric VMC) as it will leverage that inflated Charisma score so you can do impromptu performance combat and get "free" benefits mid-combat.

Additionally, if you do go Cleric VMC, you'll be a little bit MAD so take the Human alternate racial that gives you the two +2 attribute option. You trade out your Human starting feat and bonus skill point, but it's best for MAD characters. If you decide against the VMC option, go for Focused Study instead. It trades your single general feat lvl 1 for 3 Skill Focus feats at levels 1, 8, and 16. Since you won't have a broad range of skills as a Fighter, focusing on a select few important ones can be a significant advantage.

Shadow Lodge

aye, that is helpful, hmm and yeah the Szuriel is mostly for character background, thank you for the advice mate owo


Oh, another thing I just thought of if you decide to take Cleric VMC. Since you won't have any spellcasting as a Fighter, a Domain isn't very useful to you so pick up an Inquisition instead. Anger or Tactics inquisitions would both be very nice. Fervor is also very good. Another possibility is to go for Warpriest to more fully combine Fighter and Cleric abilities. You'll be far less Fighter and far more Cleric so, if you're looking for a stronger Fighter lean, then disregard.


I dunno, I think the Rage subdomain of Destruction is better, if he can get it with the VMC. It should be about as legal as taking inquisitions with it.

That one gives more rage rounds, and allows him a couple rage powers besides.


Olaf the Holy wrote:

I dunno, I think the Rage subdomain of Destruction is better, if he can get it with the VMC. It should be about as legal as taking inquisitions with it.

That one gives more rage rounds, and allows him a couple rage powers besides.

Kind of a give-and-take. Both would be earned at lvl 15 through VMC (despite the Inquisition normally getting rage at lvl 6 while Domain gets it at lvl 8). Inquisition treats your effective Barb level as (Inquisitor/Cleric) -3 while the Domain treats it as Cleric/2. So, at lvl 15 when you get it, the Inquisition gives you 12 effective Barb levels meaning you have Greater Rage while the Domain gives you only 7 effective Barb levels. The Inquisition gives you level-4 + wis rounds so, assuming 14 Wis for this kind of character, that's 13 rage rounds at lvl 15, compared to 15 for the Domain. The domain gives 1 rage power to start, and 3 total, but none of them can have a level requirement; that cuts out a lot of useful ones. Honestly, I'd consider the Inquisition version better. You're only about 1-2 rounds/day behind the Domain (depending on how much you invest in Wis), even at level 20, it's Greater Rage right from the start while the Domain never gets Greater Rage benefits. The Domain gets 3 rage powers, but excludes any with a level requirement which is all the totems above "lesser" tier, as well as several others, and your effective level caps at 10. The first power you get is also a bit lackluster for the domain; a single attack with a morale bonus to damage. The inquisition, instead, gives you an immediate action reprisal attack. The domain also gives you a bunch of spells you can't use anyway.


You get Reckless Abandon though. I'd say that it alone outweighs the benefits of Greater Rage. The other two powers will be minor (a bite attack and maybe ferocious mount, if you want to do the whole Rider of the Apocalypse thing. That's actually surprisingly viable, with purchased mounts these days)

And you'd have five of those attacks. They're not extremely powerful, granted, but I'd honestly still take them over the 1/d only retaliation attack.

As for the spells, they don't really matter. You only want to look at how the powers themselves compare.

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