| Mike the GM |
I don't believe you have any sort of marching order set up. Any volunteers for crash dummy? I mean, for taking point?
| Rheed |
I don't believe you have any sort of marching order set up. Any volunteers for crash dummy? I mean, for taking point?
I'll go up front so that I can check for traps occasionally, at doors, archways and so on. How wide is the path?
Rheed moves slowly into the ruins, waiting for the others to follow.
| Mo'butu |
I think the druid, the panther and the barbarian should go next, in some combination. Since Corvus is kinda beat up, le the druid and panther go in front of Corvus right now.
| Ku'ada |
Looking up at the runes Ku'ada comments, "Not that I need mention it after the warning Lo'guru gave us, but I believe those runes above the entrance are a warning to intruders that these ruins were cursed by gods or demons who dealt with fire."
Falling in beside Ceer, Ku'ada clutches one of his talismans and begins chanting a mantra, attempting to ward off the bad spirits.
as Ceer says, us squishy types in the back! (Ku'ada never mastered abjuration so the warding is purely flavor :D)
| Rheed |
"Relax," Rheed says, grinning back at Ku'ada, "those warnings are probably just to scare off the more superstitious looters. Any actual dangers have likely been worn away by time, or circumvented by Thornleaf."
The thrill of entering a place uninhabited for countless years rekindling a passion long buried, and filling the failed pathfinder with confidence and an eagerness to explore deeper into the city.
| Mo'butu |
Seeing that Corvus was still suffering from the wounds taken earlier, Mo'butu pulls out the wand they had procured earlier, and spoke the divine words to activate same. The wand glowed blue as it touched the barbarian.
Corvus, you can go ahead and roll for your regained hit points. Let me know if you need another charge.
| Mike the GM |
Map: Inside the Temple
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As you move into the temple, you enter a wide (10') hall. The walls are composed of smoothly carved bricks, though they are very ancient and have been damaged in some places. After a short distance, you discover that someone has indeed been here before you: a 10x10 foot portion of the floor has collapsed. There is a narrow ledge along the right hand side that you can walk across if you press against the wall. Looking down into the pit, you see that it drops about 30' to another stone floor below. The decayed bones of at least one humanoid creature lie at the bottom of the ancient trap.
Continuing down the hall, you enter a large stone chamber. Two bronze statues stand near the other end of the chamber: the one on the right depicts a beautiful elven woman clad in splendid robes and jewels. Her hands are cupped in front of her, but they do not seem to be holding anything. The one on the left depicts an elven man, similarly clad, though his arms and hands suggest he may once have held a spear or staff of some kind which is no longer there.
There is a large alcove set into both the east and west walls. A hall on the opposite side of the room looks as if it leads further into the temple.
Let me know what you think of the marching order. I haven't decided what we should do with Chacall. See the OOC thread, and maybe we should discuss it there.
| Ku'ada |
Ku'ada stands on the cusp of the pit when he notices the statues.
Know(arcana) 1d20 + 9 ⇒ (1) + 9 = 10 - just checking for sneaky constructs :)
lol, go figure...
Marching order looks good to me... We haven't heard from Nu'mara in a bit, but I think she'd want to check outside for any tracks...
| Mike the GM |
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Nu'mara checks for tracks: 1d20 + 8 ⇒ (2) + 8 = 10
Unfortunately, any tracks that may have been there to discover have been obscured by the recent battle. She doesn't find any signs in the undergrowth, either.
| Rheed |
Rheed moves slowly into the room, and after quickly scanning the statues and alcoves, he looks down again at the floor before him, checking for signs of recent activity or hidden triggers.
Perception1d20 + 4 ⇒ (16) + 4 = 20
Survival1d20 + 4 ⇒ (14) + 4 = 18
Knowledge(History)1d20 + 6 ⇒ (17) + 6 = 23
Knowledge(Local)1d20 + 5 ⇒ (1) + 5 = 6
| Mike the GM |
The alcoves each contain a raised stone "shelf" and you see shards of what might once have been pottery in the east one. The walls of the east alcove are decorated with carvings of fire creatures, while the wall of the west alcove is decorated with a carving depicting Bersathon holding aloft a staff with a burning gem set into its head.
EDIT (more on the statues)
| Mike the GM |
Perception check: 1d20 + 2 = 8
Garbo--- I mean, Ceer doesn't see anything out of the ordinary.
| Mo'butu |
The druid had been following the party silently, not quite sure what to make of the temple so far. "Should we explore further," he asks, looking at the hall continuing further back in the area.
| Rheed |
"I agree," Rheed answers Ceer, "though something is bothering me about these statues... the woman seems to represent one of the fire spirits who gave the stone to Bersathon, I'm not sure which one, perhaps the markings identify her..." He looks to his companions questioningly before continuing, "It looks like she was once holding out a replica of the Nishati'moto, but the statue of Bersathon also seems to have once held a representation the staff that is shown in these carvings as also bearing the stone."
Looking over to the elves in the group he asks, "Is it common for the same object to be depicted at different periods of time, side by side?"
Is there much dust in the room, particularly on the statues and the floor around the small hole?
Perception 1d20 + 4 ⇒ (8) + 4 = 12
| Ku'ada |
Turning from the alcove, Ku'ada responds, "Not that I am aware of, Rheed." Ku'ada then wanders over to the statue of Bersathon, and closely inspects the hole where the butt of the staff would go, suspecting some sort of mechanism.
Perception 1d20 + 4 ⇒ (14) + 4 = 18
| Mike the GM |
Ku'ada stoops to inspect the hole and discovers that a copper coin has been wedged into the bottom. It is slightly covered with grit and the coin is dull, so it is difficult to notice until closely inspected.
| Rheed |
Hearing his name, Rheed walks over to Ku'ada's side and crouches down to look into the hole.
"Well now..." He mutters, "if I had to guess, I'd say that whoever took the staff was a professional, looks like whatever trap was protecting it has been bypassed by wedging that coin into the trigger."
"I wouldn't recommend taking it out," he adds as an afterthought.
Disable Device 1d20 + 5 ⇒ (6) + 5 = 11 to confirm?
| Mike the GM |
Rheed knows enough to realize that the coin was wedged there for a reason, and taking it out would make... something... happen.
| Mike the GM |
The palms of the female statues' hands are worn/aged "differently" than the rest of the statue, but you can't particularly tell why. They seem more "polished."
| Mike the GM |
Ceer walks over closer to Rheed and the statue to examine the hands.
Perception: 1d20 + 2
You think the hands have likely been heated and cooled repeatedly over the centuries.
| Mike the GM |
Anything from the Detect Magic that I cast a few posts ago?
Right! Ceer spends a few rounds filtering through the various auras around his companions, and discovers that any magic that may once have been in this room has long since dissipated.
He does, however, sense a faint aura coming from back outside, above the arched entrance, where the assassin vine was "hiding."
| Mike the GM |
GM rolls a die or two: 1d20 ⇒ 17, 1d20 ⇒ 1. HA! You're all doomed! Just kidding... carry on.
| Mike the GM |
Rheed doesn't see anyone, or any movement for that matter, but he notices that above the archway is a sort of "ledge" which sticks out slightly from the rest of the building. The assassin vine had previously been resting on it.
| Mike the GM |
The ledge is about 10' up. You detect several faint magical auras up there. Fortunately, the side of the temple is covered with (non-assassin) vines.
| Mo'butu |
"I can climb a little bit, but I am no expert. I can give someone a boost, though, if we would rather inspect the ledge that way," the druid offers to the rest of his friends.
| Mo'butu |
He threads his fingers together as a basket, and boosts Rheed, so that he can get to the shelf located approximately 10' above.
Climb (Assist Other) 1d20 + 8 ⇒ (3) + 8 = 11