[IC] Mike's Campaign, Part I: Into the Mists (Inactive)

Game Master Mike Kimmel


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Epic fail on knowledge check

Initiative: 1d20 + 8 ⇒ (6) + 8 = 14


Perception 1d20 + 4 ⇒ (1) + 4 = 5—never mind then.

Rheed looks blankly in the direction Chacall shot, but fails to recognise what is happening until the vine begins to move.

I'm fine either way with initiative, if necessary then: 1d20 + 2 ⇒ (3) + 2 = 5


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

Initiative check 1d20 + 6 ⇒ (14) + 6 = 20

Survival 1d20 + 8 ⇒ (12) + 8 = 20

I am cool with you doing the static init for us in the future, as it will no doubt save time, Mike.

Mo'butu, noticing the vine after it was pointed out to him, reached into his pack and drew out one of his magical scrolls. "A little fire will deal with this threat," he says to no one in particular.

Surprise round to pull Produce Flame scroll to be used next round.


FF 1-02

I'm just going to go with static initiative for everyone. Makes things faster.
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Initiative Order: (characters on same # act simultaneously)
18 - Ceer
16 - Corvus, Mo'butu
14 - Ku'ada, Nu'mara
13 - Chacall (please update your sheet to include initiative)
12 - Rheed
10 - Evil vine of death

Round 1: Fight!

Map: The Entrance to Chak'ro

If you want to start in a slightly different place, let me know--- but you can't start any "closer" than you are already positioned.


googledocs is not allowing access to the spreadsheet/map. You may get an automated request to access from me - mark@...


FF 1-02

Sorry, used the wrong link. Use this one: (also updated above post)

New link to map


Ceer peers that the twisted vine as he loads his crossbow. He takes careful aim and fires a bolt at the fearsome creature.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 8

After firing his bolt he lowers his crossbow and looks around for further signs of trouble.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


FF 1-02

Ceer's bolt strikes true, but the fine seems only to crawl towards the party with greater urgency. As Ceer looks around, he doesn't notice any other dangers...


Ceer wrote:

Ceer peers that the twisted vine as he loads his crossbow. He takes careful aim and fires a bolt at the fearsome creature.

Attack: 1d20 + 3
Damage: 1d8

After firing his bolt he lowers his crossbow and looks around for further signs of trouble.

Perception: 1d20 + 2

Ceer takes a 5' step to I17


Ceer falls in a pit and gets strangled to death by Garboko.

Just kidding. Maybe. :)


GARBOKO - NPC wrote:

Ceer falls in a pit and gets strangled to death by Garboko.

Just kidding. Maybe. :)

Ahhhh!!!! No more tying the wounded up with ropes from now on! :)


Corvus moves forward 30', drawing her sword as she walks.


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

In the surprise round, I grab a scroll as in my previous post. Assuming that has been done, then I will cast the same.

Reading from the parchment procured from his satchel, Mobutu casts and his right hand begins to blaze. He takes a step forward and hurls a ball of fire at the assassin vine. "Stay Bwenge," he also commands his panther friend, not wanting her to get caught by the evil plant.

Ranged Touch attack 1d20 + 3 ⇒ (10) + 3 = 13

Damage 1d6 + 2 ⇒ (6) + 2 = 8


Ku'ada draws his bow and fires an arrow at the vine, but is so shaken by its sudden appearance, that his shot goes awry.
Attack 1d20 + 3 ⇒ (7) + 3 = 10


FF 1-02

Mo'butu's attack strikes the vine and burns it badly, but it continues to thrash forward...


Nu'mara's turn?


FF 1-02

Nu'mara, Chacall, and Rheed are up.


Rheed moves forward, taking the shortbow from his back and looses an arrow at the shambling vine.

Move to L13
1d20 + 3 ⇒ (16) + 3 = 19, 1d6 ⇒ 3


FF 1-02

Chacall makes a sign against evil (Evil Eye) and causes the semi-sentient vine to become filled with fear and doubt. 1d20 + 2 ⇒ (1) + 2 = 3. It fails its will save, it will have a -2 penalty to AC for 7 rounds.

Nu'mara attacks with her longbow, but misses. 1d20 + 7 ⇒ (2) + 7 = 9

Rheed's arrow successfully strikes the vine, and it coils in on itself- then, suddenly, it lashes forward at Corvus (10' reach), attempting to slam into her and wrap around her torso. At the same time, vines within 30' of the central vine creep out from the undergrowth and attempt to grab Rheed and Corvus by the legs. DC 13 Reflex saves, please! The effect is identical to an entangle spell emanating 30' from the creature.

Vine's attack against Corvus: 1d20 + 7 ⇒ (7) + 7 = 14. Damage: 1d8 + 7 ⇒ (3) + 7 = 10

The vine successfully strikes Corvus and attempts to wrap around her...

Grapple check: 1d20 + 13 ⇒ (5) + 13 = 18. Corvus, please make a grapple check to resist being grabbed and constricted.


Reflex 1d20 + 4 ⇒ (13) + 4 = 17

Rheed looks down at the grasping vines in surprise, but manages to keep enough of his composure to kick them off before they can anchor him to the ground.


Oops...I thought I'd kept far enough away to be safe this round

Reflex 1d20 + 0 ⇒ (2) + 0 = 2

Grapple 1d20 + 0 ⇒ (14) + 0 = 14

I understand that I get an attack of opportunity if I am the subject of an attempted grapple

1d20 + 6 ⇒ (10) + 6 = 162d6 + 4 ⇒ (2, 5) + 4 = 11


Mike the GM - I've been thinking about this overnight. Isn't this still the surprise round? That's why I simply walked forward and didn't engage. I presumed I could not be attacked.


FF 1-02
Corvus Kubaryi wrote:
Mike the GM - I've been thinking about this overnight. Isn't this still the surprise round? That's why I simply walked forward and didn't engage. I presumed I could not be attacked.

You're right. Sorry, it's been a couple days and I don't think everyone is still on the same page, especially with some people being able to act in the surprise round, and others not being able to.

Corvus, Mo'butu, and Chacall were able to act in the surprise round. Mo'butu took out a scroll. Corvus moved forward. Chacall used the Evil Eye ability.

Then round 1 begins:
18 - Ceer
16 - Corvus, Mo'butu
14 - Ku'ada, Nu'mara
13 - Chacall
12 - Rheed
10 - Evil vine of death

Ceer attacked with his crossbow. Corvus has not taken an action. Mo'butu attacks with his scroll. Ku'ada draws and fires his bow. Nu'mara attacks with her longbow. No action for Chacall yet. Rheed moves and attacks. Then the assassin vine attacks Corvus, assuming it's still around after we determine Corvus and Chacall's actions.

Let me know what you'd like to do. (PS- You do not get an attack of opportunity when it grapples you.) Thanks for staying on top of things.


Corvus realises too late that she's moved too close to the plant. "Bother," she mutters under her breath as she readies her sword in both hands. "I'd better make this count."

With all of her might, she swings her sword in a wide arc for maximum damage.

Attack 1d20 + 6 ⇒ (13) + 6 = 192d6 + 4 ⇒ (5, 3) + 4 = 12

My AC is 14, so I presume the creature fails with it's attack

Grapple 1d20 ⇒ 15


FF 1-02

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(From above): Vine's attack against Corvus: 1d20 + 7; (7) + 7 = 14. (Success). Damage: 1d8 + 7; (3) + 7 = 10. Grapple check: 1d20 + 13; (5) + 13 = 18. (Success)

The vine successfully wraps itself around Corvus and begins to squeeze, causing her great harm... but it has clearly almost been destroyed by the arrows, spells, and Corvus' own sword.

Additional constriction damage: 1d8 + 7 ⇒ (7) + 7 = 14. Ouch.


FF 1-02

Back to the top of the round. Chacall is delaying his action.


No pressure on any healer types, but I'm down to 13 HP. If it survives another round I may be toast...

Mike the GM - what options (if any) are available to me this round?


FF 1-02

You count as being "grappled" as per the normal grappling rules in the combat chapter. See the "if you are grappled" heading. You can take a standard action to break free or reverse the grapple with a CMB roll or Escape Artist. Unfortunately it is difficult to attack without a light weapon. I suppose you could punch it... but I honestly wouldn't worry too much. This thing looks pretty beat up.


Mike the GM wrote:
I suppose you could punch it... but I honestly wouldn't worry too much. This thing looks pretty beat up.

That's easy for you to say...


Corvus sighs as best she can with the wind being slowly squeezed out of her. She takes one hand from the sword hilt and gives the plant a hard smack with her first.

Unarmed attack (with modifiers) 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 221d3 + 3 ⇒ (1) + 3 = 4


So how is the vine looking?

Ceer looks at the vine for further signs of life as he starts to pull out another bolt.


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

Seeing the squad struggling, Mo'Butu releases the final blast from his fiery palm, attempting to light the vine.

Ranged Touch Attack 1d20 + 3 ⇒ (1) + 3 = 4

Damage 1d6 + 2 ⇒ (2) + 2 = 4


male Ekujae Elf Witch/3rd

Really sorry about the silence guys, I let this one get behind on me :S

Chacall notches and lets loose another arrow as he notices the vine fading fast.

1d20 + 4 ⇒ (10) + 4 = 14

1d8 ⇒ 8


Ku'ada adds his arrow to the 'flurry of blows' aimed at the vine.
1d20 + 3 ⇒ (17) + 3 = 20
1d8 ⇒ 1


I was waiting to see if the vine was dead or not before deciding what to do, but I think I'll just launch another bolt.

Ceer loads his crossbow and fires at the vine again.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 5

Ceer looks around..."Did you guys see that??? I am suuuuch a great shot with this thing!" :)


FF 1-02

As the arrows and blows and fire rain down upon the vine, it slowly releases its grip on Corvus and begins to creep away before finally collapsing in a heap at the entrance to the ruins...

Congrats, you each earn 115xp. Chacall, see the OOC thread.


Satisfied with the deadly vine's demise, Ceer makes his way towards the ruins. He glances around as he makes his way towards Corvus.

Move to O10
Perception check: 1d20 + 2 ⇒ (1) + 2 = 3


Ceer wrote:


Perception check: 1d20 + 2

Ceer notices that Mo'butu has magically transformed into Garboko.


"Curse you Garboko!", Ceer yells as he reloads his crossbow of smurfing.


Smurfy Ceer & Garboko attack... 1d20 + 30 ⇒ (20) + 30 = 50 CRITICAL on Ku'ada's suspension of disbelief! Damage... 1d100 + 50 ⇒ (46) + 50 = 96 K.O.!!
Edit: Hey, thats pretty freakin' awesome.


FF 1-02

In all seriousness...

Ceer does not observe anything particularly out of the ordinary or unexpected. As previously described, the vine was draped "above" the entrance to the ruins. Since it has now fallen down off of the small "ledge" it was previously hanging from (about ten feet up), some markings above the entryway are now in view...


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

Seeing the barbarian was looking very beat up, he proceeds to attempt to heal at least some of the damage taken from the vine.

Cure Light Wounds

1d8 + 2 ⇒ (2) + 2 = 4 hit points healed by Corvus


Ceer looks up at the marks on the entryway and tries to make them out.

Are the marks of anything that I can read?


Corvus accepts the healing from Mo'butu. "Thanks," she offers, and grins widely. "I don't know what it is but I always underestimate vegetables."


Rheed lowers his bow as the vine goes still, returning the notched arrow to the quiver and moving closer to the entrance.

"And still, physicians insist that vegetables are 'the healthy choice'!" he remarks to Corvus, looking suspiciously at the surrounding undergrowth for any other sign of movement.

Ceer wrote:
Are the marks of anything that I can read?

Yes, they say

Spoiler:
Explosive Runes!


Chuckling at Rheed's joke, Ku'ada cautiously heads towards the vine to collect his arrows and take a better look at the writing above the ruins.


FF 1-02

Ceer is not able to read the runes above the entrance. Ku'ada is able to recognize that they are definitely ancient elven runes. He does not understand their precise meaning, but he knows that they are a warning of some kind, and he recognizes the symbols for "power," "fire," "curse," "gods," and "demons."


Sounds there is fun awaiting us in the ruins. Shall we enter? Fancy wizards, witches and sorcerers in the back? :)

Ceer glances around at his companions as he gathers his bolts. He reloads his crossbow and says, "Shall we go in?"


"Alright," Rheed says, moving forward, "Just let me take a quick look around first... no doubt this place is protected against intruders, and I would rather not trigger any of the nasty surprises waiting for us."

The ex-mercenary moves cautiously to the entrance, crouching down to inspect the floor for any loose tiles or suspicious runes before moving his attention around the doorway.

Perception 1d20 + 4 ⇒ (1) + 4 = 5

"All clear," he announces confidently, "I guess I'm getting a little too paranoid."


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

The druid collects his panther friend, and they fall in line with the group, entering the ruins.

Did we ever make a marching order?

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