Emerald Spire Land Rush


GM Discussion

2/5

I've started GMing the Emerald Spire and I have a couple questions about the land rush.

1. Do you need to buy the land immediately, or can you wait and buy at a later date?

2. I have heard that the purchase of land is done in place of a day job roll. I haven't been able to confirm this.

Grand Lodge 4/5

1. The chronicle for each level gives access to (generally) one hex of land. You can buy the land on that or any later chronicle, recording the date of the chronicle on which you bought the parcel. You can buy as many hexes of land on one chronicle as you have access to and can afford.

2. This is not the case. It's a purchase like any other and doesn't prevent you doing other typical end-of-scenario activities.

Grand Lodge 5/5

1. Havent looked at it in awhile, but Im pretty certain you have to buy the parcel of land of your choice at the time you receive the chronicle. You cant hold off until later and then by 5 parcels on 5 different chronicles all at once.

2. This is false. Day Jobs and Land Rush are fine together. Some of the Land Rush even give bonsues to Day Jobs.

2/5

Does anyone else have any input on this?

4/5 5/5

1) Nothing says you have to, and I'm personally under the impression you don't have to because it has its own "Date" area.

2) I hope not. There are 16 plots of land and 16 floors, with a good chunk of land benefiting day job rolls. Also, nothing on the chronicle or the "opening" says you forgo it.

Scarab Sages

Did they really put the land rush into the module? That's pretty funny. Where is it mentioned?

4/5 5/5

In the opening of the free chronicle download. Sorry for the misunderstanding.

Scarab Sages

OK, I see it now. Thanks.

I own the module from the Pathfinder Online Kickstarter, but I'd never downloaded the chronicle sheet, or played it in PFS.

2/5

I'm a player in an Emerald Spire campaign and from time to time I GM the lower levels in online games. I'm pretty sure that we have been doing it wrong, but I would like a bit more feedback before I make a decision for the games I run. I would also like to get a solid consensus before I bring it up to my GM for the campaign I'm playing in.

There has been surprisingly little response to the thread. I'm not sure if this is because nobody really knows the answers, or if the answers are considered so self evident that people aren't bothering to post.

Anyway, this is just a shout out to help a gamer out.

5/5 *****

1 person marked this as a favorite.

Nothing on the Emerald Spire chronicles suggests that you have to give up your day job to purchase a piece of land.

Nothing says that you have to buy the bit of land straight away either, they appear to be just regular boons.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

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andreww wrote:

Nothing on the Emerald Spire chronicles suggests that you have to give up your day job to purchase a piece of land.

Nothing says that you have to buy the bit of land straight away either, they appear to be just regular boons.

+1

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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Michael Eshleman wrote:
andreww wrote:

Nothing on the Emerald Spire chronicles suggests that you have to give up your day job to purchase a piece of land.

Nothing says that you have to buy the bit of land straight away either, they appear to be just regular boons.

+1

+2

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

Quote:
1. Do you need to buy the land immediately, or can you wait and buy at a later date?

I agree with Tyler. Just note the date on your chronicle when you finally purchase your hex.

Quote:
2. I have heard that the purchase of land is done in place of a day job roll. I haven't been able to confirm this.

Definitely not true. The cost is listed on the chronicle sheets: 2 prestige.


Is this the same as The Emerald Spire Superdungeon? I am pre-reading before we start the campaign and I don't see where you can buy land. I am reading at level 3 (splinterden).

Silver Crusade 1/5 Contributor

This is for the Pathfinder Society Roleplaying Guild, which offers special benefits in place of the normal leveling and treasure rules. PFS players can earn special Chronicle sheets detailing these rewards and options. (The Chronicles are available as a free download elsewhere on the site - I can't reliably post links from my phone, unfortunately.)

Grand Lodge 4/5

TrustNo1 wrote:
Is this the same as The Emerald Spire Superdungeon? I am pre-reading before we start the campaign and I don't see where you can buy land. I am reading at level 3 (splinterden).

The Pathfinder Society chronicles (adventure records) for the superdungeon have a mechanic to buy land with Prestige Points. They're available from the product page if you're running it in PFS or otherwise interested.

2/5

The confusion about day job rolls etc. may come from the way PFS categorizes different adventures.

For sanctioned Adventure Paths, you don't get a day job roll.

For sanctioned Modules, you do.

Even though it is massive, and takes your character up multiple levels, The Emerald Spire is a module, not an Adventure Path, so Day Job rolls are fine.

2/5

Can one player progress through the entire module in pfs? The chronicle sheets appear to have a gap in them whereby advancing one level per chronicle sheet would put you over level for the next one.

Silver Crusade 4/5 5/5 Venture-Lieutenant, Online—PbP

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The chronicle sheet instruction page has a suggested way of working through the module with one character. There are a few levels you need to slow track to make it work.

2/5

Christine Bussman wrote:
The chronicle sheet instruction page has a suggested way of working through the module with one character. There are a few levels you need to slow track to make it work.

Ahh great. Thanks.

Shadow Lodge

Wayne Stubbs wrote:
For sanctioned Adventure Paths, you don't get a day job roll.

That's outdated.

Having just searched the current Guide for the phrases "day job", "downtime", and "adventure path", no such rule is in there. What is in there is this:

Pathfinder Society Roleplaying Guild Guide v9.0, pg 35 wrote:

Step 5: Downtime

...After each adventure that grants XP, you gain a period of Downtime before your next mission.

The glossary definition of "downtime" says the same, and a Day Job roll is a use of Downtime, so you could make a Day Job check after any adventure that grants XP, including Adventure Paths.

Now, older sanctioning documents do say this:

Quote:
There are no Day Job checks when playing a sanctioned Adventure Path.

Note two things here:

1. That's worded as a general rule, not one specific to those APs ("when playing a sanctioned Adventure Path", not "when playing this sanctioned Adventure Path").
2. All of the APs sanctioned in 2016 and later lack that text. That includes Curse of the Crimson Throne, Serpent's Skull, Iron Gods, and Giantslayer.

Considering that Paizo doesn't go back and update old sanctioning documents, I think it's pretty clear that this represents a change to the rules. Remember, once upon a time you didn't get a Day Job check during sanctioned modules, either.

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