Elven Wizard University Curriculum


Homebrew and House Rules


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My Elven Wizard as started adventuring as part of her magical university's "mandatory study-abroad program" (they want students to go out and develop a proper understanding of the outside world, and in my elf's case to learn some humility while she's at it). As a roleplay thing, I'd like to be able to list of her knowledge rolls or other things she knows as "Oh yeah, I read about/studied/wrote an essay collection about [sting of knowledge here]"

Please help me come up with names of some of the courses she took! Ridiculous liberal artsy sounding names would be hilarious.

"Normal" sounding classes are needed as well. Everyone has to take their basics like Magical Laws and Ethics.


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Arcane:

-Abjuration: Moral Implications of Dismissing Outsiders to Non-Native Planes of Existence
-Conjuration: The Impact of Teleportation on Social Order
-Divination: Free Will vs Foreknowledge and its Impact on Minority Absalonian Cultures
-Enchantment: Practical Applications of Charm Person and Why Using It In Front Of The Target Is Really Stupid
-Evocation: Fireballs for Fun and Profit
-Illusion: Reality Cannot Be Disbelieved
-Necromancy: Treating the Dead with Respect
-Transmutation: All That Is Could Be Gold
-Universal: Five Spells Every Wizard Should Know

Dungeoneering:
-Ten Common Terrors and How To Recognize Them
-Caves and Caverns: Natural Formations and Unnatural Lairs
-How To Run From An Ooze

Engineering:
-Towers 101: Choosing A Location For Your Tower
-Towers 102: Mine Is Bigger Than Yours
-Towers 103: How To Build A Tower On A Budget
-Towers 201: Actually, Just Use A Lyre Of Building

Geography:
-Golarion Before Starfall
-A Halfling's View Of The Inner Sea
-Knowing The Stars (But Not Looking Too Closely)

History:
-A Basic History of [Insert-Nation-Here]
-Save The Women And Children: What History Teaches Us About War
-Twenty Wizards Who Summoned Succubi, And Why You Shouldn't (No, Not Even Then)

Local:
-Guilds of the Inner Sea
-Starting A Business

Nature:
-Respecting Nature: A Practical Guide to Fey
-Towering Oaks: What To Make A Staff Out Of

Nobility:
-Marriage Customs of Azlanti Restoration Sects
-Marrying Into Wealth: Your Key To Being Set For Life
-Heraldry: How To Know Who Actually Matters

Planes:
-Fifty Places To See Before You Die
-Earth, Fire, Wind, Water, and Positive Energy: The Parts of our Planet

Religion:
-Fundamentals of Nethysism


GM Rednal wrote:


Brilliant.

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