| Veilgn |
| 1 person marked this as a favorite. |
I search everywhere when wanted to learn how to construct. I know some rules but not perfect. Since thus was my first time to build construct. I have a question.
1. Di construct point applied to construct? They said this only applied to aninated object. Need the link.
2. I cant finds the table of special ability for construction. I cant find the link.
| Bob Bob Bob |
| 1 person marked this as a favorite. |
Construct points very specifically only apply to animated objects. They're a way to assign features to the object so you can represent what it actually is (and avoid arguments over things like "this should do more because it's an X").
The table you're looking for is in the bestiary, with "Animated Objects". Here's a link.
| Tacticslion |
| 1 person marked this as a favorite. |
Oh crap I got doble posted ! How to remove thread?
Click the "FLAG" button on the right of your post. On the left side, a bar will appear.
(If you decide that you don't want to flag a post, you can click the "X" that appears next to it.)
Click the arrow on the bar, and a menu will drop down. Select your reason for Flagging the post (in this case, "double post" is your reason).
A mod will take care of it!
If you're within an hour of posting something, you will also have the option to delete it yourself by clicking the "Delete" option. After an hour, that option (and the Edit option) are no longer available on any given post, and any changes need to be by way of the Flag system.
Hope that helps!
EDIT: Speak of the angels... :D
I also new to forum.
Welcome! We're glad you're here! :D
EDIT: I try to keep my posts looking pretty. It doesn't always work on the phones or other tablet-like devices, but I edited a bit to hopefully make it look better.
| Tacticslion |
EDIT:
To be clear, I'm making two different posts because they are very different in nature. The first addresses a different point than this one, which I felt validated the choice to make them separate. :)
Construct points very specifically only apply to animated objects. They're a way to assign features to the object so you can represent what it actually is (and avoid arguments over things like "this should do more because it's an X").
The table you're looking for is in the bestiary, with "Animated Objects". Here's a link.
The link Bob Bob Bob left you (the blue text) gives you all the information you really need about Animated Objects (as it, too, links to other things you need), but just for clarification, you need:
- Feat: Craft Construct
- Spell: either animate objects (the only kind of construct with Construct Points) or specific spells listed in that creature's entry
(Those links are available in the thing Bob Bob Bob gave you, but I added them here for clarity and ease of access.)
With the animate objects spell alone, you end up with a temporary construct (with Construct Points) that returns to an inert state after a short time.
With the animate objects spell and the Craft Construct feat, you can create a specific kind of construct called "Animated Object" that has Construct Points that have no limit to their duration (until they're destroyed, naturally).
With the Craft Construct feat, you may also create other kinds of constructs, but you need specific requirements for those - either access to the spells (or a particular kind of manual, if you can't get access to the spells) and the materials needed to craft the body (though you can have someone more skill than yourself craft the body).
Feel free to ask, if you have any more questions! :D
EDIT:
Oh! Someone else answered this, too. Since it was in the other thread, I figured I'd quote it in this one.
Construct building rules from Ultimate Magic...
... on that page of the PRD you can also click on the individual 'monster' names listed and go to their pages, where they should have specific construction requirements listed.[/url]
For clarification, Bob Bob Bob and I both linked to a place called the d20pfsrd.
ProfPotts linked to the "official" PRD.
d20pfsrd is a fan site has a lot more information than the "official" PRD hosted by Paizo, but the latter is the one that Paizo hosts.
(d20pfsrd is legally allowed to do what they do. They file off the Golarion-centric names but post the mechanics, in accordance with following the laws. As they attempt to compile all the different rules into a singular and simple place, I can't say I fully agree with them on everything, but they're the easiest resource to use for all-things Pathfinder. The other awesome place, which is awesome for slightly different reasons, is the Archives of Nethys, which is non-profit, and uses exclusively Paizo-created material, compared to d20pfsrd, which uses all Pathfinder-created material, whether Paizo or 3PP.)
Hope that helps!
| Bob Bob Bob |
| 1 person marked this as a favorite. |
...alright, so please do proofread a little better. I get up to this: "I just construct xan ad more CP" and I can't even guess what it's supposed to be. I'm not sure if it's typos or English isn't your native tongue, either way, just take a little time and look over what you post before you do.
Now, that all being said there's two distinct systems at work here.
Constructs, created using Craft Construct, covers everything not covered by another system. Each individual golem has its own prices and construction requirements. All of them can be modified by the stuff under the "Construct Modifications" heading on this page but each modification has its own rules. This has specific modifications with a specific given price. Two headings up, under "Pricing a New Construct", it gives rules for making any kind of construct you want and a general pricing guideline. Talk to your GM about that.
Animated Objects, when they are created, automatically have a set amount of CP to use based on their size that they can spend on upgrades. This is unique to Animated Objects and normal constructs do not use these rules at all. Animated Objects can gain more CP than they would normally be allowed but this increases the CR. This generally means players are not allowed to do it (CR is a GM thing) but permanent Animated Objects mostly follow the formula given in "Pricing a New Construct" so you should be able to just follow that formula.
The formula is CR^2*500. CRs less than 1 are not squared. So the price will vary wildly based on what you're adding CP to. Either way, this is not a set price and you'll need to talk it over with your GM.