| Bill Nye 924 |
So, I GM, and one of my pc's has a backstory involving him being the son of a minor noble, the elder son might I add, and his jealous brother killed their father and framed him for it, so that he had to flee. His brother now owns the lands, and we would imagine sees the surviving elder brother as a threat, since he's the only one who can say that it was actually the younger brother who did it.
do you have any suggestions for implementing this?
| Arcane Addict |
Maybe I'm just as dumb as a stack of bricks but I don't really understand your question or problem. You can create his brother as a villainous npc trying in all manner of ways to dispose or discredit your player's character, probably through some hired cronies. You can make it into an entire chronicle, a part of it, a sidequest-thing, or minor 'storytelling only' etc. Similarly you have a lot of options whn it comes to concluding this sort of story.
If you're talking about integrating it into Golarion though I'm not that much of a help...
| Cevah |
A minor noble has some wealth, but is not absurdly wealthy. Therefore, this is what likely happens:
1) Wanted posters in an area around the ancestral lands, preferably listing a better reward for a body than a prisoner.
2) NPC hired to take him out. This is a mastermind type NPC that hires others to do the deed, so the NPC always escapes.
3) NPC is only a threat at low levels, due to WBL & Level making the PC able to withstand the hired guns.
Possibilities include:
A) Brother makes alliance with others, and gains power, raising the levels the NPC's hired guns remain relevant.
B) Brother hires bards to badmouth the PC's reputation, affecting reactions of those the party encounters.
C) Nephew figures out his dad's true guilt and asks for his uncle's help to pout him away.
D) Nephew kills his father, unknowingly following family tradition.
/cevah
| Cult of Vorg |
Depends on how much of the campaign you want his backstory to influence.
Occasional assassins from the bro, bounty hunters from the nation, would be one thing. He's accepted his new adventurous life, maybe even prefers it.
Seeking proof to clear his name and claim his inheritance, or bloody intrigue and revenge on everybody involved with his displacement, could become the purpose of the whole game.
| DonLouigi |
I'm having a strange sense of deja-vu. Coincidence? :D
I also second the one with the hired assassins and/or bounty hunters.
If the campaign goes on rather far from the original lands of the character's family, then there is no reason to incorporate this at all (beyond some very dedicated hired mooks). But the party could hear talks about "that spoiled noble who brutally murdered his whole family, burned the keep down and fled" or something like that.
Also the party could be approached by certain interested parties, possibly benevolent but probably far less so, who offer help the character reclaiming his title in exchange for "a few favors". Those could be other nobles, foreign guilds or extraplanar entities like (minor) Devils. The motives could be just to motivate the party to do jobs for their new allies, to see justice come to pass or that they hope that this will destabilise the character's homeland to make it ripe for invasion.
Depending on the little brother's standing with the monarch/prince of his nation, there could be political feedback, either that the character should not show his face near the capital, or, in the opposite direction, that the monarch (through agents) hires the party to destabilize the younger brother's reign (maybe he is a thorn in the monarch's side and the latter wants a way to weaken him while also maintaining plausible deniability). But that should probably wait some levels and then the character's past comes back to haunt him or something.
Just some thoughts.