| Bao Hadir |
My friends and I are in the planning stages of an animal-based campaign and I decided I wanted my wolf character to be a Hunter (with a wolf companion and using SNA to summon more wolves). During my reading of Hunter spells, I came across Spellstaff. Sounded like fun. Problem: our characters are not anthropomorphic. We're straight up animals, and as such most of us can't use weapons. So I had an idea and I wanted to get a ruling on if this would work RAW.
I use Wood Shape to turn a chunk of wood into many Small or smaller quarterstaves, then use Spellstaff to load them with spells. Thoughts?
| voideternal |
You can use Wood Shape to turn a chunk of wood into quarterstaves. That said, you can also just pick up a quarterstaff off the ground:
Quarterstaff: A quarterstaff is a simple piece of wood, about 5 feet in length.
It also costs 0gp, probably to reflect that a quarterstaff is just a big stick.
The bigger question is how a character casts out of a charged Spellstaff.
You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at a given time, and you cannot have more than one spellstaff at any given time. You can cast a spell stored within a staff just as though it were among those you had prepared, but it does not count against your normal allotment for a given day. You use up any applicable material components required to cast the spell when you store it in the spellstaff.
It doesn't technically say you need to have it held in your hands. In fact, it plainly says you can cast the stored spell like you had it prepared normally. Some might argue that RAW, you can keep a charged spellstaff at home, and cast out of it 100 miles away.