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Thanks for the info! I'll tweak it to be Quickened. Or some kind of custom Quickened Mass version. It's not necessarily something that will break the campaign if the players get it, since the setting is zombie apocalypse, most of the enemies are undead, and currency isn't really important. I didn't go with this option previously because one of my players is a rules-reading fiend and I'd probably have to stop everything before or mid-fight and explain it.


Hey guys, I'm setting up an optional boss fight for my players and I gave my secret boss a ring of at-will Unwitting Ally. The fight hasn't taken place yet, so I figured I'd see if what I was planning would actually work. See, at the start of the fight, I'd like my boss to cast Unwitting Ally via the ring then move up and brutally attack one of the players. The question is, if the ring is At-Will, can she cast Unwitting Ally on everyone one after the other on the same turn without spending an action?

For those curious, my boss is a tristalt (rather than the gestalt of my players) Unchained Rogue 8/Unchained Monk 8/Red Mantis Assassin 4 with Trickster Path 1.


Hey guys, new question. The current campaign I'm part of has us running gestalt characters, and mine, Joyeuse, is a Fighter/Sorcerer hybrid. I decided I wanted to pick up a few critical feats because I want to make Joyeuse into a beast. Accursed Critical caught my eye since I can cast Bestow Curse and have a 15-20 crit range. My question is, do I even NEED Critical Mastery to tag-team this with another critical feat? Unlike Blighted Critical or Censoring Critical, Accursed Critical does not say you can only apply the effects of one critical feat to a critical hit if you don't have Critical Mastery. So if I scored a critical and used Blighted Critical, can I also curse them with Bestow Curse? There are other critical feats like Impaling Critical that also don't list that restriction, so could I Blighted Critical into Accursed Critical into Impaling Critical without Critical Mastery?


Thanks so much.


Blonde cousin who spends way too much time hunting for min-max gestalt combos and pestering me with text questions and combos constantly, look away now to avoid spoilers for our upcoming campaign.

Starting a new campaign soon, where all 4 players will die and be turned into undead a few minutes after starting. Ideally, I'd like for them all to be different kinds of basic-tier undead, but so far I've only got zombies and skeletons. Any help would be much appreciated.


Thanks guys.


Sorry, wasn't sure how to phrase this. I'm the forever GM of my group, and I had this hypothetical pop into my head. Got a player who likes playing the Firebrand Gunslinger, so he uses dragonsbreath rounds to blast enemies with cones of flame. NBD. But then I got to thinking: what if an enemy was directly in front of him when he fired, the first square of the cone. Would the guys behind this enemy get cover or something? Would they avoid damage?


Dang, you guys have some GREAT ideas.


So as the title says, I'm wanting to play a Necromancer in the next campaign I'm playing in. It's a gestalt campaign, so I was thinking Undead Master Wizard and Undead Lord Cleric. Third party is only allowed by GM approval, which I got for the spell Animate Skeleton. Beyond that, not sure how to build a good Necromancer. I'm not dead-set on my class choices.


Dang, ok.


Had the idea to use Legendary Proportions on our Alchemist and have him fling bombs at things. I imagine the damage dice of his bombs would increase a step, but would the blast radius increase as well?


Is it possible to use Craft: Alchemy to turn iron or lead into gold? I know you can do it with a Philosopher's Stone, but is it possible to transform a smaller volume with just a Craft: Alchemy check? I'm asking by RAW, for an upcoming political intrigue campaign I'm taking part in, since I thought it would be good to be able to create gold to grease palms.


Would this work? The glove states that it can hold one item. Does a loaded firearm count as one, or could it only be stored when unloaded?


Dave Justus wrote:

That would be the correct suggested market price from the tables, crafting cost would be half, assuming it is taking the wrist slot.

Of course pricing on any custom magic item is GM determined, and the table isn't the first method, but the last to try and figure something out. That said, seems about right to me.

BTW: per the tables, 5/day and at will are the same price. This is assuming that 5 significant uses of a spell (in-combat focused spells apply in particular) is usually about the same as unlimited. I would probably be ok with an at-will standard action 30' teleport for that price as well.

Thanks for the response, and I'll have to look at the at-will costs.


If I made a magic bracelet with command word activated Jester's Jaunt that can be used 5 times a day, would that cost 37800gp? Or would I halve that for the crafting cost?


The reason I asked about Rope Trick was specifically because of Hunter's Tree Fort. Thought it'd be fun to have something like that in my bag, along with a sack of Tree Feather Tokens for essentially a portable room (as long as you brought along a covering for a roof).


Specifically Rope Trick. Any help would be appreciated.


I'm building a succubus NPC and while looking at her languages I noticed that besides Abyssal, Common, etc., she also has tongues. Does that mean she can speak any language?


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My intention isn't to sell holy water but rather to use them for spells, like Holy Ice Weapon. Thinking I might downgrade to uses per day though. I don't really need to carry 50 vials of holy water at once...


Thanks a lot!


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I want to create a magic item that basically casts Bless Water each time I dipped it into a flask of water. The issue I'm having is the formula for figuring out the cost is confusing. Can anyone simplify?


After rereading evolution surge I realized this combination would not work. Sorry for the stupid question.


If I cast Evolution Surge on my Eidolon could I use the Aspect ability to syphon evolution points to myself for temporary evolutions?


Had an idea for a combo, but had a question. If I use the Control Summoned Creature spell, modified by Coaxing Spell, to take control of my conjured Black Pudding (which is normally outside my control), what happens if it splits? Do I retain control of all the puddings, or only one, or does the effect end?


Thanks guys


I'm rolling up a Mystic and I'm having trouble picking my starter feat. So my question: Does mystic strike allow bypassing damage reduction as a spell or just in cases of dr5/magic?


Sorry for the Speak with Dead, but by my reading, they would work together. The damage would be calculated separately and Rending Claws would not get the 1-1/2 strength bonus.


Nearly 2 years and still no response. So...BUMP!


With regards to the 'no mass quantities' bit, I expected as much and wouldn't want to break the game that badly (one could conceivably generate infinite gold using this tool but I intend only for personal use). As for the cost, it is much more reasonable than I expected. Once the campaign gets a bit further, I can craft my magic knife, then carry around holy water on a badolier and can easily refill my holy hand grenades using my knife and Create Water. Thanks a lot.


I'm playing a cleric in my most recent campaign and was idly wondering if I could enchant a dagger (or starknife since it's my god's favored weapon) with the spell Bless Water so I can dip the blade into a pint of water and instantly turn it into Holy Water. Is this possible? If so, what would that look like? Why kind of numbers would I be dealing with?


Does the Eidolon Trip evolution count towards its max attacks or is it simply a modification of the bite?


Thanks for the very helpful response.


Can I use these 3 things together? I know enhancement bonuses don't stack, but that's an easy fix.


If my eidolon gets a limb lopped off, could I possibly use Transmogrify to replace it? Since transmog essentially strips an eidolon back to its base, I feel like resetting its limb evolution would restore the limb.


Can these two things work together or does the larger one have priority?


According to the description, after I pick my two favored classes, when I level up and take a level in one, I gain 1 hp or 1 sp. It does not say that this is a favored class bonus, simply that by taking a level in one of my favored classes, I automatically gain 1 hp or 1 sp. As such, should I not be able to also pick up my racial favored class bonus (like the +1 to bardic performance rounds), or an additional 1 hp/sp? I feel that I should, but would like consensus.

RAW: Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.


So my halfling hunter is coming along nicely, and I've come up with a fun idea that I'd like a ruling on. If I'm mounted on my roc animal companion, can I then make a mounted charge while flying? I was thinking of going full Sky Knight with a lance and everything, just need to know if I can make that mounted charge.


Gauss wrote:

Question 1: Not without a rule saying you can. However, your GM *might* allow you to use it as an improvised weapon as per this FAQ.

Question 2: There is no 'zone of death' for spinning it. Spinning it is a fluff element, not a rules mechanic. It does nothing extra.

Thanks for clearing that up.


Claxon wrote:
here you go

Not quite what I was looking for but hey if I can have it as my animal companion I will be ok with it.


Bump in search of a knowledge bearer


Gisher wrote:
The creature would not be harmed. The Portable Hole doesn't punch holes in things, it opens up into an extradimensional space.

Oh good, that pushed forward an idea I had. Thanks.


What would happen if I spread open a portable hole on the back of a Large creature I was riding? Like, would the creature be harmed in some way? Possibly killed by a sudden hole appearing through it?


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Gisher wrote:
Good grief! What size is your falconry gauntlet? ;)

To bring more lulz into this, I'm looking at my hunter being a halfling. With a glaive-guisarme. And the Death from Above feat.


Weirdo wrote:


By the usual definition, yes, the roc would be a bird of prey because it is a hunting bird - it's just an unusually large one.

However, I suspect the intent of the feat was to apply to animal companions that use the "Bird" stats, which are less powerful than the roc. If it could be used to boost an already very strong companion instead of just making up for a relatively weak one, then the feat would definitely be more useful - though I'm not sure that would make it overpowered since it's not a great feat to begin with.

I figured since the bonuses, while nice, aren't massive, it might apply.


I'm building a hunter with a roc companion and I was wondering if Master of Falconry would apply to the roc, seeing as it's a massive, hunting bird.


The entry states that it is used by spinning it or essentially hurling it at an enemy, but it is also listed as a Two-Handed Melee Weapon.

So my questions: Can I reel it in and use it just as a close-range two-hander? And if I spin it (creating essentially a zone of death), do I only spin it for my turn or can I continue twirling it until I stop or become fatigued?


Thanks a lot


So one of the requirements of being a Dragon Disciple is not being a dragon race. So what if a DD becomes a full Dragon at a later date? Would they lose their DD benefits?


Is this a thing? Context: I'm building an alchemist, and was thinking about picking up the Eternal Potion discovery at some point. So:
A) Can I brew a potion with multiple spell effects?
B) Can I do it all at once or do I have to finish the initial potion before adding another spell?
C)How would spell levels fall into this? 3 1st level spells or a 1st and 2nd? Or could I keep adding spells as long as the level of spell I'm adding is 3rd level or lower?


Alrighty then. I'll bring it to my GM then. Thanks for all the responses guys.

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