
Inquisitor60504 |
So have gotten into a variety of deck builders (take no offense if PACG isn't a deck builder, but I love games that involve cards.
My wife and son (16) also game and so this is a little new to us.
A couple of questions:
1. When a blessing adds a die for a check, does it also pick up any bonuses? Does a second die for a Strength: Melee +3 also get the +3?
2. We summoned a Skeleton Horde. Each of us were at a different location. When those of us won, we sent the creature packing back to the box (no closing the location since the creature was not in the location deck). My son lost his fight with the skeletons. Do they basically kick his butt, deal the damage and then go on their way back to the box?
3. I don't know how involved the three of may get with the one local game at our FLGS, but can we grow and develop these or other characters via the whole overarching system with just the three of us? Can we each play more than on character? Advice is welcome.
Thanks.

Hawkmoon269 |

Welcome to Pathfinder Adventure Card Game! Which adventure path did you get? Rise of the Runelords, Skull and Shackles, or Wrath of the Rightoues?
1. When a blessing adds a die for a check, does it also pick up any bonuses? Does a second die for a Strength: Melee +3 also get the +3?
It just gives you the die, no bonuses. I'm not sure which adventure path you have, but all of the rule books say something like this:
Add Only What You Are Told to Add. If a card adds another die, that’s all it gives you: a die. It doesn’t give you your bonuses again.
2. We summoned a Skeleton Horde. Each of us were at a different location. When those of us won, we sent the creature packing back to the box (no closing the location since the creature was not in the location deck). My son lost his fight with the skeletons. Do they basically kick his butt, deal the damage and then go on their way back to the box?
Pretty much, yes.
3. I don't know how involved the three of may get with the one local game at our FLGS, but can we grow and develop these or other characters via the whole overarching system with just the three of us? Can we each play more than on character? Advice is welcome.
Yes. You can play the "regular" adventure path quite a lot, no need to have a local store. Stores will (most likely) be running organized play, which is different from the scenarios that come in the game.
And yes, you could each play 2 character if you wanted (in "regular" play, not in organized play).

Inquisitor60504 |
OK...so we continued to pop along on our first adventure tonight and my character encountered something that required a Dexterity check. I was not going to make it on my own and I did not have any cards to help.
My wife had Thieves Tools, but was at a different location. Our reading of the rules led us to believe that she was able to play that card and I was able to reap the extra die.
Was this correct?
Thanks.

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The magic word on the first power on the card is "your".
Reveal this card to add 1 die to your Disable check.
The second power takes a little trip through the rulebook.
When you encounter a card, you—and only you—can go through the following steps. No one else can perform these steps for you, though other players might be able to play cards to help you deal with the encounter’s challenges...
Nobody can DEFEAT a bane for you. It's for you to defeat. So cards that defeat things only apply to things that the "owner"'s encounters.
However, a card says that it adds to "any" check (or even "a" check) rather than "your" check, or specifying a character at your location, could be used in this situation.