Kai927
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So, typically, as a GM and player, I have avoided non cinematic uses of flight since the rules for it have me completely baffled. Mostly in relation to turning while flying.
I understand the checks needed and such, what has me completely stumped, and I cannot find anywhere, is something that tells me how many squares of movement it takes to cover a given 45-180 degree turn. Or if it varies based on various factors, how to calculate those factors to determine the amount of squares the flyer needs to cover to complete their turn.
Would someone help me understand how this works, or link me to a chart or something that does explain it? As it stands, when I GM, I avoid flyers in combat and disallow flight based abilities/races/items because I have no idea how to calculate these things, and would like to be able to bring these kinds of things into the game.
Kai927
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Huh. So a large flyer only needs a 10 foot square to execute a 180 degree turn, without sacrificing any noticeable forward momentum or hurting itself in the process. Who knew? /sarcasm
Okay, well thanks for the help on that, onto a new question, does anyone know of homebrew or 3rd party rules that makes flight more realistic without complicating matters too much?
| Fuzzy-Wuzzy |
Huh. So a large flyer only needs a 10 foot square to execute a 180 degree turn, without sacrificing any noticeable forward momentum or hurting itself in the process. Who knew? /sarcasm
Well, it does cost it 10' of movement. You can view that as braking.
Have fun whipping up homerules that go into more detail!