Help with my Sorcerer / Oracle / MT Necromancer


Advice


So I'm working on a Necromancer for a campaign and I wanted to check on some intricacies...

Cross-Blooded Sanguine/Umbral Sorcerer 5 levels
Juju Oracle 5 levels
Mystic Theurge 10 Levels

+1 from Umbral
+1 from Sanguine
+1 from orange ioun stone
+2 from Mage's tattoo (adding Spell Perfection)
+4 from spell specialization (adding Spell Perfection)
Caster Level 24, 6HD/Level
Sorcerer Pool: 144 HD of Undead
Oracle Pool: 144 HD of Undead

Experimental Spellcaster:
+1 from Umbral
+1 from Sanguine
+1 from orange ioun stone
+1 from Mage's Tattoo
Caster level 19, 76 HD of Undead

Total of 364 HD of Undead

Does that sound about right?

More over, is there anything else I can do to increase caster levels further?


Wait... If I add in Tenebrous Spell and Theurgy, would those bonuses to caster level stay and allow me to control more, or would that no longer count and all extra undead would be left uncontrolled.

Wait... wouldn't other bonuses like fron umbral fall off too O_o


First, crossblooded and wildblooded aren't technically compatible. They both modify the bloodline class feature.

The next thing that occurs to me is that your actual spellcasting is going to suck. 3rd level cleric spells only at level 10, (11 for the sorc/wiz spells) means you're waiting a long time to animate undead, 7th level spells at L20 means you'll barely be better at casting than a bard then.

The spell says you can only control 4 HD/caster level, but it also only specifies a check when you cast it. Ask your GM, that one could go either way.


On CL boosts: get Magical Knack!


As for the legality, that FAQ is actually really grey in itself. It looks like the reason the combination of wildblooded and crossblooded isn't allowed is for fear people will try to access other abilities from the bloodline which was altered.

Which is silly because the Wildblooded archetype has a replacement effect on the original bloodline, so whatever ability is replaces is no longer accessible because it isn't there to access. While Crossblooded alters how you access the abilities of the bloodlines, wildblooded alters the arcana and a bloodline power... there really isn't a conflict.

As for if my DM will allow it, yeah I will, because if I didn't let myself use that combination, it would invalidate one of my gods who achieved godhood back when this hadn't been faq'd. XD

Liberty's Edge

Check the Advice thread called Brewer's guide to undeath. Great value there

Also one of Ravingdork sample builds is this kind of necromancer

Not sure about your CL numbers here.


I think their rationale with the cross/wild thing was more trying to keep the number of potential combos down (some developers seem to fear what optimisers might come up with in a truly open system) plus the headache with the sylvan bloodline and people trying to read the rules in a way that'd let them get an animal companion on the cheap. If you're the GM never mind.

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