| Lazlo.Arcadia |
So I'm looking to make all of the Wizards in my campaign have a requirement that they be a specialist. Now instead of home brewing special abilities and limitations for each group I figured why not just use base classes already in place such as a Mesmerist (Enchant / Illusion) or the Summoner (Conjuration), Warmage (WoTC) / BattleMage (3rd party) (Evoker), etc.
Can anyone think of others that might work for this? Even if it were from 3.0 / 3.5 OGL?
| Mad Master |
You also have Magus (combat magic), Elementalist (a variant specialist wizard with different focus) or Kineticist (both for elemental magic), alchemist (material magic), Bard (magic songs), Healer (3.5 Miniature's Handbook, but in need of heavy rebuild), Oracle (divination, if you rework his spell list) and Witch (curses and afflictions, also needs a reworked spell list).
I would not use the dread necromancer as a base, since he's more of a villain or a doomed anti-hero, bound to be corrupted and lost. Surely, there should be some kind of necromantic figure among the casters.