| GM Æroden |
This is definitely going to be set on Golarion, right? Asking so I can sort of work up a background and develop a solid PC concept now so I have a bit of a head start for the actual recruitment.
Absolutely. I'd prefer somewhere in the Inner Sea, or Tian Xia, at least at the beginning. Sarusan and Arcadia (and most of Casmaron) aren't detailed enough for me to take anything, and I'd rather start sooner rather than craft an entire continent first.
Deleted the old and reposted with a quote, since it spawned a new page.
| GM Æroden |
Will it be possible for players to pick up Stronghold feat? :D
Really. There is such feat. It's not good, I admit, but...
Also, what level we are most likely to start at? (Or what will be min level, so we can adjust levels later if we make characters now)
I would really prefer no one make a character just yet. I have not decided exactly what I do and do not want in yet (though it will likely be most anything, but just to be safe), and I would hate to have someone get involved with a character, only for me to dash away its base with the opening recruitment post.
That being said, having an idea of what you'd like to do is fine. There are multiple ways to reach a concept's goal without already having a class/archetype/feat selection and all that crunch set out.
So, we'll probably start at 13. The absolute lowest would be 10, and it wouldn't start higher than 15. Once I decide what power level I'd like to begin with, I'll be able to be more concrete.
As far as the feat, I don't see why not! Again, though, I'd prefer no one take it yet; if Mass Combat ends up being low on the list of priorities for those interested, then I wouldn't want an applicant to have built around that goal.
To that end, part of the recruitment process will be a brief survey of what direction the individual would like to see the campaign head. This is also why I'd prefer no one get too set on anything just yet, as what you want to do may very well change.
| WreckTall |
I think a (ancient) network of teleportation gates (recently found), would give all the PC kingdoms any starting point
The PC kingdoms could be cooperative or Waring, some allying or none.
Maybe some sort of mechanics that restrict army movements through the gates until some time had passed to build up the kingdoms.
Mass combat would be fine with me
| Monkeygod |
I think a (ancient) network of teleportation gates (recently found), would give all the PC kingdoms any starting point
The PC kingdoms could be cooperative or Waring, some allying or none.
Maybe some sort of mechanics that restrict army movements through the gates until some time had passed to build up the kingdoms.
Mass combat would be fine with me
You stay the Hells away from my Elf Gates damnit!
I actually plan on utilizing them for my Elven character seeking to reclaim lands lost after the exodus.
| Peanuts |
hmmhmm, this game sounds interesting. Thinking maybe some kind of academic type adventurer with a focus on constructs. Maybe even an intelligent construct companion (the Beast of Lepidstadt from the Carrion Crown AP was what came to mind when I started thinking about that). Maybe even a mystic theurge if we're going to be at this high a level. Hmm...
| Nekomimi^w^ |
Now I want to build our very own undermountain.
So, we have at least two mountain strongholds incoming, assuming everyone get in? Interesting.
Also, we really should start small and then expand. I did quick calculations, and with nice mods (that cancel out penalty) I got...
+4x167 gp for guards.
That's just 4 guards, 3 cooks, appertience, smith and acolyte. Place would have 30 soldier/servant beds (3 barracks), 10 better beds (basic bedroom and bedrooms components). Two dining halls, 3 basic kitchens, big storage and training areas, few small offices for studies or something, smithy, alchemist lab, magic lab, chapel, bath, guarded gate and so on.
So, assuming we have 4 pcs that work together, there is place for 36 more soldiers/guards (lets give 30, alchemist and 5 servants)
2 Military Officers - 36 gp/month, 237 gp for equipment.
13 Guards - 78 gp/month, 1703 gp (Skirmisher, swap shortbow for longbow)
10 Guards - 120 gp/month, 720 gp (Infantry, light)
5 Guards - 60 gp/month, 1110 gp (Infantry, heavy)
Alchemist - 30 gp/month
5 Servants - 15 gp/month
48775 gp total, + 411 gp/month, + meals.
If we trade kitchens and cooks for everfood larder and servants, we pay 57775 gp, + 411 gp/month - but no meal cost. And even if castle grow bigger, still no meal cost. One servant open and close larder, others bring food to food hall.
Now, nearby income source. It's... really good! It pays itself back over ten years (and in fantasy world its less than you'd think). But what's more important is that it *is* income. 110% of bigger price is still less than landlord allowance + cash that activate it (for one player) for our minimum level (10), so what's wrong with paying additional cash for it? It ensure that we need to leave less money in stronghold every year (4296.475 vs 4932 gp) just for people to live. (also, later, we can do taxes.)
| Nekomimi^w^ |
All right. I think I mentioned Sketchup earlier...
I will make some templates for everyone to use ^^
Example:
Stronghold builder guidebook inspiration pic:
http://prntscr.com/awmdij
My pic: (door will be changed)
http://prntscr.com/awmd5c
Why benches and altar, but no other furniture? Because amount of details should be kept to minimum. Altar and benches are enough to see what this place is (a fancy chapel).
Walls are about 1'2.5" thick, which give about 2'5" thick structural walls when attaching modules to each other. For super-thin materials just remove borders before attaching components - but we try to make cities and strongholds, not metal bawkses.
Dark areas are walls. Direction where door open is not marked - you can guess it easily in most cases.
| GM Æroden |
There seems to be some discrepancy in understanding as to how this will begin.
Everyone will not have their own stronghold from the very start. In fact, you will be a party, and have nothing. I expect a (semi)cooperative group working together towards some common goal.
I mentioned that it would be possible to break off into your own kingdoms. I do believe I also mentioned this might come later. I have no intention of running six individual kingdoms for each person right off the bat; if it gets to that point later, sure.
Nekomimi, and anyone else with knowledge of/access to the SBG; none of the Wondrous Architecture is going to be used. The rooms will not follow the same format as they do in the book, and while new rooms have been added, many of the old ones do not exist any more, or at least not in the same form. You also don't have the option to pick the discounts in price, from Monster Lair or Income Source; those are assigned by me based on what is in the area of availability.
Also Nekomimi, I appreciate the Sketchup entries! That's a very cool mapping tool, and certainly useful for what we're doing. I will keep it in mind, but it honestly seems a bit too complex for what is really necessary; the 3D feature is nice, but the scale of what we're looking at would lend itself much better to a 2D image. On a hex grid, which we will be using instead of squares. I'm sure what you're using can function just as well for what we'd need too, though!
| Nekomimi^w^ |
There seems to be some discrepancy in understanding as to how this will begin.
Everyone will not have their own stronghold from the very start. In fact, you will be a party, and have nothing. I expect a (semi)cooperative group working together towards some common goal.
I mentioned that it would be possible to break off into your own kingdoms. I do believe I also mentioned this might come later. I have no intention of running six individual kingdoms for each person right off the bat; if it gets to that point later, sure.
Nekomimi, and anyone else with knowledge of/access to the SBG; none of the Wondrous Architecture is going to be used. The rooms will not follow the same format as they do in the book, and while new rooms have been added, many of the old ones do not exist any more, or at least not in the same form. You also don't have the option to pick the discounts in price, from Monster Lair or Income Source; those are assigned by me based on what is in the area of availability.
Also Nekomimi, I appreciate the Sketchup entries! That's a very cool mapping tool, and certainly useful for what we're doing. I will keep it in mind, but it honestly seems a bit too complex for what is really necessary; the 3D feature is nice, but the scale of what we're looking at would lend itself much better to a 2D image. On a hex grid, which we will be using instead of squares. I'm sure what you're using can function just as well for what we'd need too, though!
All right...
Let's start with the removal of old rooms and new ones appearing - all in. Some are underpaid or overpaid. Other make no sense.
Hex grid - OUCH. For this I will have to create 25 square feet hex. And boy, hex grids are terrible-looking even when filling hexagonal buildings XD
3d Feature is for stuff like this.
http://prntscr.com/awqujv
This is gatehouse. Almost ideally copied from Stronghold Builders Guide - Gate on bottom (2 stories, because cmon, its unrealistic for it to fit in one story if it have door lifted up) and Barbican on top.
Try to draw it *well* in 2d, showing easily what goes where.
No Wondrous Architecture - bit shame. I mean, I would only use two - mentioned endless food source and walls of spider climb for extra mobility within stronghold.
Can you post how big will one stronghold unit be? I will try creating rooms under new rules.
| Nekomimi^w^ |
Ok, quick note. On hex with all sides having 3 ft, you have ~~22.3 square feet. So, you lose some area, but it's way easier to draw, I guess >.< Because one of its lengths is 5 ft. As seen on this example.
http://prntscr.com/awsmep
For example, for stronghold space, lose is... bit over 27 square ft. So, bit over one hex.
| Ash.. |
I think he's floating the idea to generate discussion and interest before throwing together systems and background information.
I'm super interested in this, but I've been waiting to see what the GM wants to do sandbox wise rather than digging into UC/SBG etc. I definitely want to hollow out a mountainhome though. Sounds awesome.
| GM Æroden |
Howdy folks!
Expect this up by the end of the week.
If you come to know me through here, something else you'll find is that I'm slow getting things started; I switch focuses pretty readily, and I don't often have time until well into the evenings to sit down and format the page-stretching, narrative posts that I really enjoy putting together. "The end of the week" very likely means next week, but I'm not abandoning this project.
In-game, this won't be something to worry about. I have ample time for comments in Discussion, which will again be very heavy in a campaign of this type, and combat's a breeze in any instance, as it's largely descriptive aspects of die rolls, with little dialogue and scene-scaping; not a lot you can do in six seconds.
But the vast weeks-spanning scene transitions come with time. As I'll detail further in the proper recruitment, I'm not a fan of the "which way do we go" character conversations, which, owing to our time differences, can take literal days. I greatly prefer large amounts of "over-the-table" conversations in Discussion when worrying about stuff like that; everyone presents their arguments, and the matters are resolved, leaving room for the sort of epic storytelling posts a campaign deserves.
...combat, obviously, violates that style, which is why I'll be keeping it meaningful, relevant, and minimal. I want our 1000+ posts in the Gameplay thread to be something worth starting from page 1 and reading to the end.
| Zayne Iwatani |
I'll dot in. I have an idea for a character or two. Since you said groups of three will their be the possibility of gestalt or higher point-buy? Any level appropriate fights we do get into will be difficult with only three people.
At level 11-13 the characters should be damn near legends from their respective regions which opens up the backstories significantly. I am assuming that each group that gets together will have a history, either together or pulled together by a higher authority. But the group needs to consolidate the history into one. I await your document.
| Nekomimi^w^ |
I have issues with internet. Please, lemme still try to get in (will use libraries to write submission). This game is worth it.
And because writing from libraries require way more planning, I'll just ask if Mystic Theurge will be allowed (would make Cleric/Wizard with one of races that have SLA) - I never was really in mood to make one, and it's just *perfect* for character made step-by-step few hours per day.
*edit*
And once game start, few-hours-per-day is just perfect format for nice, long post writing.
*another edit*
Also, big chance that nex will get fixed within 10 days. But... better to know all situation, I think...
*one more*
Saved data on aasimars, fetchlings and tieflings as its not in books I own... ^^
Atlas2112
|
Hi there!
I was just looking at the boards thinking "Man I'm tired of running a single character. I won't join another Pathfinder game unless it's some kind of mass-scale thing."
What are the odds? =)
Something might be useul here for a party would be a straight sorcerer with several cooperative-friendly feats(Leadership, Landlord, etc...). I did something like that before for a similar game before and it went well, and I'd like to see how it works here. =)
| Carthian Diamondwit |
*edit* Nekomimi here, changed post to my alias.
Well, Cleric (Theologist) with Earth Domain. And Wizard with Earth school.
Dwarven Aasimar.
Now, here is fun question: Would DM allow word spells?
This way, only classic spells character would be able to cast would be 1st to 5th level spells from Earth Domain (and Theologist let it cast these from normal slots, not just domain slots).
With it or without it, fluff will be about character trying to unravel nature of spells itself. It, as someone born among dwarves, believe that Earth is source of magic. Thats why he specialize in it. Why he try to do that? Because he believe that its what world needs to let his people prosper.
No optimization. Char will be just for fun ^^ 5th level cleric wordspells and 4th level wizard wordspells... this WOULD be fun. Wordspells are awesome. 5th level cleric spells and 4th level wizard spells would be fun too, tho :P
Just in case, other than aasimar book, I own (on pdfs) all stuff i'd use for this character, so don't worry about me forgetting how which part work.
*edit* will modify this alias data in order to create chassic that will be filled later when we know all we need to know on creation rules ^^
| Nekomimi^w^ |
Ignore part with words of power. Seems like I will just go standard spellcaster...
Also, strongly considering change from Wizard to Arcanist due to how they cast their spells - it matches my target fluff nicely, I think... And fluff > power.
(Might take that Words of Power feat, tho... one that give limited abilities in that matter ^^)
| Gavmania |
Just remember that you will not get arcanist exploits as a mystic theurge, which are a good source of power. If you are willing to accept the loss, (or get some with Feats), then yes Arcanists are awesome. You can even take the school savant archetype to get the wizard school power you wanted plus some extra spells, though you do lose even more exploits.
| Nekomimi^w^ |
This post was written at 8/05/2016, 23:41 of GMT +1, but temporary, limited net crashed. Hope its not down for good, tho... I think I should have normal one in 2 to 7 days, nya~~
Just remember that you will not get arcanist exploits as a mystic theurge, which are a good source of power. If you are willing to accept the loss, (or get some with Feats), then yes Arcanists are awesome. You can even take the school savant archetype to get the wizard school power you wanted plus some extra spells, though you do lose even more exploits.
Exploits are awesome, sure, but why Nyay go for Mystic Theurge (aside of fluff) is extra amount of spells from levels 1 to 5.
This is only reason of me using Mystic Theurge (and losing one level of cleric casting) mechanic-wise, to be honest ^^ If we start at level higher than 13, I will have to decide if I should pick prestige class or more cleric levels. There are some fun prestiges, heh. It's worth noting that first level after Mystic Theurge will give me 7th level spells.
Carthian is interested in magic itself, as I said. And he is really attuned to earth - that's why he is in Earth Wizard School (with Arcanist... because way Arcanists cast their spells is more primal, I think), Earth Domain and so on. This give him motive to try something bigger (because research of arcane AND divine lore cost... a lot). This give him way to be both good builder (Soften Earth and Stone, Stone Shape, Wall of Stone? All 3 he can cast at level 10) and party member (because he is free to pick metamagic feats and so on, aside of landlord at lvl 9). He advance all 3 mental stats (tho charisma only by magic items when he find some)... In fact, if Aeroden would agree, I'd make him middle-aged (because researching all these spells, not to mention words of power (via feat) take time!)
Also, any thoughts on Evangelist class? I think that it would be interesting to delay spellcasting by
Arc1/Cler2/MT3/Ev2/MT10/EV7 for lvl 11+ start
in order to ensure spells of higher than 5th level on arcanist (8th level at lvl 20, but doubt we gonna reach lvl 20 in big-scale game) at cost of one more spell level from Cleric.
*edit* could finally check it now...
Abadar's deific obedience matches Carthian's ways. Its not strong one, and I think it's good, because we shouldn't overdo...
*edit*
Arcane:
0: All cantrips
1: Grease, Shield, Mage Armor, Mount, Expeditious Construction, Stone Shield, Detect Metal, Detect Magic, Keep Watch, Tenser's Floating Disc, Enlarge Person
2: Create Pit, Shatter, Elemental Speech, Arcane Lock, Stone Call, Stone Discus, Blood Transcription, Detect Magic (greater), Blur, Invisibility, Mirror Image...
All right, I suck at picking up spells. Someone will have to help me. Heh.
*Edit*
Also, with how into research he is, I think I will use Sacred Geometry feat...
| Nekomimi^w^ |
Perhaps you guys should chill just a bit on character creation till an actual recruitment is created?
That's why its chassic to be filled, not full character ^^
Same for making buildings. I wait for details on them to be up in order to plan them, rather than adjusting buildings to new charts.
| Monkeygod |
Maybe it's just me, but I think throwing up numbers, discussing your build in depth, etc is a little much for a thread that a GMs created just to see if he or she should even bother with trying to recruit for a game.
Especially for a game like this where I get the feeling the stats and build isn't nearly as important as the story you tell. At least in comparison to your normal dungeon crawl or standard AP.
Also, to be fair, this is a general problem I have with people in interest check threads. Believe me, I get character creation is exciting, particularly for a game you are super hyped for. But it seems to me too much of that on a check thread could be off putting to other potential players and possibly even the GM.
Again this is just my opinion and not fully directed at any one person.
Atlas2112
|
@ Monkeygod: I concur. =)
To wit, here's a non-brief narrative I created for a character's backstory. It sounds like it's the kind of "theme" that we might be trying to build here. Like, the numbers are just tangential to the story.
GM Architecture
|
Here's the proper GM alias I'll be using for this (rather than the other, which I've devoted to PFS games instead).
I sent my document to the people I used to play with at home. I've heard back from one, who pointed out a couple of things I used to do that we liked, but neglected to include this time. I'm waiting for the remaining two to get back to me.
I've thought about opening up recruitment prior to receiving it; one I know looked over it this past weekend, so I should get his opinion in the next few days. However, character creation doesn't need the information, really, aside from the monetary limits. I think I'll go ahead and get it set up, and I'll link it here once I do.