| Torbyne |
Something i had never considered before because i had just assumed there was no interaction. Looking over it all now though, Air's Reach "applies after altering the range due to effects such as the extended range infusion." If you alter the blast's range with blade, to 5' normally, would Air's Reach then double it to 10'? Likewise Kinetic Whip normally has 10' reach, would this bump it to 20'?
If so this makes flying melee Airbenders a much more tempting option. at their best, a hugely sized Kinetic Form Kineticist would have a 15' reach, doubled by Kinetic Whip to 30' and then further doubled to 60' by Air's Reach.
I can see an argument that Kinetic Blade doesnt have any range and doubling 0 is still zero but that wouldnt apply to Kinetic Whip. There is a grayer area about how weaponlike the blast becomes when used with these infusions as well. I am not certain if the intent was they would not interact at all or if it is simply a combination that wasnt thought of before. Thoughts?
Aziraya Zhwan
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There is a difference between how far your weapon can reach and the range of something. Melee weapons, unless indicated in their stat block, simply do not have a range (and even then only generally have them there because they can be used as thrown weapons). Even though the whip can reach out 5' further than the blade that doesn't do anything to increase the range of the whip. When doing a melee attack you are "reaching", not "ranging", meaning Air's Reach does nothing for Kinetic Blade/Whip. This is supported by the feat Lunge.
You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn.
You can find an entire discussion about it here, with input directly from Mark Seifter.