Haunt mechanics


Advice


Can you geniuses help me out with haunts?

The way I am understanding it is there is a perception or ability DC to notice a haunt that, if succeeded, will enable a PC to act in the surprise round.

Then initiative is rolled, with the haunt placed at 10.

I'm thinking that by the time the haunt goes off most of the party will have simply have left the area. Only those that have failed the Notice check and then rolled dismally on initiative will be affected.

Have I misinterpreted how they work or is that it?

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