Reverse the Curse...need help with a build


Advice


So i recently had an idea for a character and am preemptively looking for advice on what to look at.

So here's the idea

The character is a Drow historian who knowing his history know's how the Drow came to be. He wishes to reverse the process. knowing the evil's of his people, he blames not them in full but the evils of the underground.

but anyway i kind of based this around the spell Ancestral Regression.

I'm thinking some kind of Transmutator or something


To me, this sounds like one of the new archetypes from Ultimate Intrigue. One is all about your families history. The other is an information broker. Both of these sound like someone who would be interested in researching the such history.


Although the spell Ancestral Regression is not directly stated as being evil, do note that it appears on the Antipaladin's spell list. Food for thought.


To be fair the spell is typically associated with the Drow and they are mostly if not all evil.

Of course their are always exception to such things, and while the spell itself is probably evil even if not stated directly the character probably will not be.

Idk if he would qualify for good, i mean he is researching this in order to reverse something causing evil.


The spell also protects their alignment from being detected, which just seems the the spell more and more about evil drow infiltrating the surface world.


that's what i imagine it is for, but anyway this is more about the history of how the Drow first came to be and knowing that they used to just be elves before they were corrupted.

The spell it self sort of just inspired it with the name and everything


Also while we are here i've been wondering are there any significant difference's between arcanist and wizard/sorcerer


For the record this is just for a future build no actual build rules or specifics involved.


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Arcanist is flat out more powerful than both wizards and sorcerers. I ban it in any game I run. It's not that it breaks the entire game, it just makes every other arcane caster completely inferior. Especially elven arcanists because of their favored class bonus. As soon as you get to mid levels, every single spell is basically cast at 2 levels higher.


An Oracle with the Ancestors mystery maybe? Or Lore mystery to really push the historian angle? Or even an Ancestor Spirit Guide Oracle with a Lore Spirit.

DEX based melee and CHA based spellcasting can be brought together fairly well on a Drow. Elven curved blade with Power Attack goes from good to great if you can get an Agile one.


So in recent news in regards to this build I like oracle for this seeing as it was suggested and oracle happens to be my favorite class....

Continuing on how does one go about a improvised weapon build? i kind of want him to use non typical weapons like say a shovel or wacking someone with a book


There is a feat that is all about using improvised weapons, plus a spell that enhances them in Ultimate Intrigue, although I do not remember if it is on the Cleric spell list. There is also a Rogue archetype that might be worth a dip if you want to go that route. The machete is both a weapon and a tool.


Improvised Weapon Mastery and its prerequisites are what you want for an improvised weapon build.


Is there a way to get over the usual Dr issue? since from what i understand usually improvised weapons can't be enchanted?


Weapon Versatility


CampinCarl9127 wrote:
Arcanist is flat out more powerful than both wizards and sorcerers. I ban it in any game I run. It's not that it breaks the entire game, it just makes every other arcane caster completely inferior. Especially elven arcanists because of their favored class bonus. As soon as you get to mid levels, every single spell is basically cast at 2 levels higher.

Interesting. I find them weaker than both.

Of course I ban all racial FCB from my games. I think +1 HP or SP is sufficiently powerful and if a racial FCB is better it shouldn't be allowed and if it is weaker no one would take it anyway.


If you found the arcanist weaker either you have some very good powergamers with the core classes or a very inexperienced player with the arcanist. Even the way they prepare and cast spells makes them superior, and that's not taking into account their very powerful exploits. Wizard and sorcerer can still fill certain niche rolls better (like a crossblooded sorcerer adding double or triple his level to evocation damage), but those are highly specific and very munchkiny builds.


CampinCarl9127 wrote:
If you found the arcanist weaker either you have some very good powergamers with the core classes or a very inexperienced player with the arcanist. Even the way they prepare and cast spells makes them superior, and that's not taking into account their very powerful exploits. Wizard and sorcerer can still fill certain niche rolls better (like a crossblooded sorcerer adding double or triple his level to evocation damage), but those are highly specific and very munchkiny builds.

Given the existence of the Exploiter Wizard archetype, I find the exploits to be a wash. Some exploits are indeed powerful.

For spell casting, while they have both the immediate flexibility of spontaneous casting and the strategic flexibility of prepared casting, they also have the delayed access to higher level spells of a sorcerer and lesser spells per day of a wizard.

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