| Archae |
So i recently had an idea for a character and am preemptively looking for advice on what to look at.
So here's the idea
The character is a Drow historian who knowing his history know's how the Drow came to be. He wishes to reverse the process. knowing the evil's of his people, he blames not them in full but the evils of the underground.
but anyway i kind of based this around the spell Ancestral Regression.
I'm thinking some kind of Transmutator or something
| Archae |
To be fair the spell is typically associated with the Drow and they are mostly if not all evil.
Of course their are always exception to such things, and while the spell itself is probably evil even if not stated directly the character probably will not be.
Idk if he would qualify for good, i mean he is researching this in order to reverse something causing evil.
| CampinCarl9127 |
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Arcanist is flat out more powerful than both wizards and sorcerers. I ban it in any game I run. It's not that it breaks the entire game, it just makes every other arcane caster completely inferior. Especially elven arcanists because of their favored class bonus. As soon as you get to mid levels, every single spell is basically cast at 2 levels higher.
| BadBird |
An Oracle with the Ancestors mystery maybe? Or Lore mystery to really push the historian angle? Or even an Ancestor Spirit Guide Oracle with a Lore Spirit.
DEX based melee and CHA based spellcasting can be brought together fairly well on a Drow. Elven curved blade with Power Attack goes from good to great if you can get an Agile one.
| Nohwear |
There is a feat that is all about using improvised weapons, plus a spell that enhances them in Ultimate Intrigue, although I do not remember if it is on the Cleric spell list. There is also a Rogue archetype that might be worth a dip if you want to go that route. The machete is both a weapon and a tool.
| CampinCarl9127 |
Improvised Weapon Mastery and its prerequisites are what you want for an improvised weapon build.
| Dave Justus |
Arcanist is flat out more powerful than both wizards and sorcerers. I ban it in any game I run. It's not that it breaks the entire game, it just makes every other arcane caster completely inferior. Especially elven arcanists because of their favored class bonus. As soon as you get to mid levels, every single spell is basically cast at 2 levels higher.
Interesting. I find them weaker than both.
Of course I ban all racial FCB from my games. I think +1 HP or SP is sufficiently powerful and if a racial FCB is better it shouldn't be allowed and if it is weaker no one would take it anyway.
| CampinCarl9127 |
If you found the arcanist weaker either you have some very good powergamers with the core classes or a very inexperienced player with the arcanist. Even the way they prepare and cast spells makes them superior, and that's not taking into account their very powerful exploits. Wizard and sorcerer can still fill certain niche rolls better (like a crossblooded sorcerer adding double or triple his level to evocation damage), but those are highly specific and very munchkiny builds.
| Dave Justus |
If you found the arcanist weaker either you have some very good powergamers with the core classes or a very inexperienced player with the arcanist. Even the way they prepare and cast spells makes them superior, and that's not taking into account their very powerful exploits. Wizard and sorcerer can still fill certain niche rolls better (like a crossblooded sorcerer adding double or triple his level to evocation damage), but those are highly specific and very munchkiny builds.
Given the existence of the Exploiter Wizard archetype, I find the exploits to be a wash. Some exploits are indeed powerful.
For spell casting, while they have both the immediate flexibility of spontaneous casting and the strategic flexibility of prepared casting, they also have the delayed access to higher level spells of a sorcerer and lesser spells per day of a wizard.