
Manly-man teapot |
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Halfling Juggler. Rogue (Makeshift Scrapper) 1. High Dex, good Cha. Feats: Skill Focus (Bluff). Traits: Clumsy Slave, Surprise Weapon. Skills: Bluff (9+cha), Sleight of Hand (for juggling).
Schtick: Be nothing but a harmless entertainer. Throw improvised saps for 1d4+1d6 (SA), then bluff people into believing it was an accident, so you can do it again.

VRMH |

Halfling Juggler. Rogue (Makeshift Scrapper) 1. High Dex, good Cha. Feats: Skill Focus (Bluff). Traits: Clumsy Slave, Surprise Weapon. Skills: Bluff (9+cha), Sleight of Hand (for juggling).
Schtick: Be nothing but a harmless entertainer. Throw improvised saps for 1d4+1d6 (SA), then bluff people into believing it was an accident, so you can do it again.
Hehe. Nonchalant Thuggery would be a nice trait for this concept too.
As for my own entry: a Sorcerer with an Aberrant Figment Tumor familiar - and a terrible case of Münchausen syndrom.

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I just built a Brawler villain for a game I'm running. I create my NPC's by rolling for them and he wound up with 20 Dex. Since he's an Elf, he gets free longbow proficiency and since he's the Exemplar archetype his focus is not on unarmed strikes.
Yep. I created a ranged Brawler without even meaning to. He leads a squad of Elf soldiers who carry javelins ala the Roman legions. He lends them the Concentrated Fire Feat (from Inner Sea races) to make their ranged volley more deadly.
I'm still shaking my head. Ranged Brawler! I didn't even plan for it, but that's the way the dice fell.

OS_Dirk |

I'm posting this one if only because how this character turned was the stereotypical 'straight man' when it came to comic relief, and not because he was all that odd of a concept to begin with.
A Lawful Neutral, Dwarven Cleric of Kols (Formerly of Torag) that is a dishonored outcast from his clan.
In short, he dishonored himself because a conflict of competing obligations, and in order to (eventually) be able to successfully complete all of his obligations he had to (temporarily) break a few oaths, and go adventuring.
His 'schtick' was that everything that he did had to be able to fit in with his code of honor, and with the law of the land. Personal honor trumped law.
To put the capstone on this. He was adventuring with a Vanara rogue/Ninja. A vampire drow rogue ninja. A pirate/fighter and a war criminal/follower of a warped combination of "God of War" and "God of Life and Death". - If he spent a day killing, he had to spend another day procrating in balance.
Somehow he never found himself at odds with that party, and always had plenty of reasons to perceive the actions (of a few of them) as honorable in his eyes. - It would take far to long to go into details, but suffice it to say this character turned out to be one of the more hilarious to play, despite being dour and serious.

pulseoptional |

I've got a Half-orc Brawler with the Tavern Fighter (3pp) Archetype, that's VMC Alchemist. The whole shtick is that he's a bartender (my homebrews, there is almost always a tavern called the Ugly Suzy's. This guy is the original Suzy.)
Down his line, he picks up Leadership, with his cohort being a Hobgoblin Skald (War Drummer.) Stealth isn't our strong point.