
Yrtalien |

As I mentioned in a previous post I may be taking a game past 20th and I am considering using the rules from Core on the subject or using Mythic Adventures or both.
Looking through the mythic stuff I have a query concerning the Kineticist. Although not created with them in mind I can see plenty of powers that could be useful to the Kineticist.
I am thinking about allowing my player to take the Universal ability ... Mythic Spell... then each tier allowing him to pick one wild talent he has that duplicates a named spell and from then on use it as per the mythic write-up.....
For instance my player has celebrity which duplicates haste.. if he chose that effect he would be able to...
Mythic Haste
Affected creatures gain an additional move action each round. the movement speed increase changes to 50 feet, to a maximum of three times the creature's normal speed for that movement type.
Augmented (3rd): If you expend two uses of mythic power, the movement speed increase changes to 70 feet, with no limit based on the creature's normal speed.
If an affected creature moves at least 30 feet on its turn, it can travel across liquid as if the liquid were solid. If the liquid deals damage on contact, the creature takes only half damage from moving across it.
... For the durations listed under the celebrity utility power.
Thoughts?

Faelyn |

I think that's a pretty good start! Also, i would look at perhaps making some powers that would allow the kineticist to use his Metakinesis abilities with some of the Archmage powers. Being able to reduce the cost of a metakinesis with mythic points would be very beneficial. Might even look at some of the elemental defenses and figure out an ability to increase the effectiveness equal to mythic powers; especially with Enveloping Winds ( one of the weaker Defenses). I feel that Archmage has the best synergy with an Aerokineticist, if you tweak some of the existing powers available to work with the kineticist as usual ready have proposed.

Cuup |

I'd be careful about grating a Kineticist access to Mythic SLA's. While their Mythic Powers per day are still limited, their SLA's per day are not (thanks to Gather Power). This means that when it comes to casting Mythic "spells", Kineticists already have a better version of the 3rd Tier Recuperation ability.
At the same time, though, Kineticist is a very odd class to use with Mythic rules; I can't really think of a great Path for them, except maybe Guardian and Trickster, but there are plenty of builds that still don't fit into those. So maybe they SHOULD get Mythic SLA's just to make up for the lack of choices they have. Still, I'd limit this somehow. Maybe make them cost an additional Mythic Power to use, or the SLA requires a full-round action, or increase the Burn cost. Otherwise, it seems like they're getting too much.