How should I roleplay an extremely powerful sorceress who has just come into her powers?


Advice


One of the major NPCs in my upcoming game is a previously ordinary person who has recently been imbued with the immense arcane power of a forgotten archfiend. She originally lived as a middle-class resident of a relatively civilized human kingdom, and is somewhere from late teens to 20s. Then she discovered her powers and opened a demonic portal. She doesn't fully realize the extent of her powers yet, and certainly doesn't know the origin, but knows that they are somewhat fiendish in nature, and absolutely knows she has mind control.
I haven't quite fleshed out her backstory yet, but I know she is an enemy of the nation's leaders (she hasn't sworn vengeance or anything, but she doesn't like them). She's also generally overconfident, and hates in when people consider her inferior to them, even if it's true. Due to this, I think she might just try to take over the kingdom, in which case she'll probably succeed.
Only a few people know about her powers, and they will try to manipulate her into using this power for their own purposes. Most people do know that some power has risen, though, and a small cult has formed. There are also clerics and paladins who believe that she will be corrupted by the fiendish nature of her powers (which she won't, at least not through magical alignment change).
To give an idea of the power level, I took the succubus monster (remember, her powers are fiendish, and she specializes in enchantment), added 20 levels of eldritch godling and mythic tier 10 (basically the most powerful creature on the Material Plane), along with plenty of magic items that I'm flavoring as innate abilities. Her final ability scores are 19, 22, 24, 24, 22, 50. She's is particularly talented with charms and polymorph (both self and baleful). Her character sheet is here on Mythweavers: http://www.myth-weavers.com/sheet.html#id=733359
So, how would this character react to becoming one of the most powerful beings on the continent? How would her personality change if she discovered that her commands were invariably followed, and that she could conjure fireballs and balefully polymorph the population of an entire city? Bonus points if you say the outcome for each different alignment (I haven't decided yet, but it probably won't be lawful).
How should she generally act when the players approach her? They are level 10 and have heard several rumors, and are going to meet her at a secluded location in the wilderness that she has recently gone to try to get used to her powers, hoping to ask a favor of her that she isn't opposed to, but doesn't particularly care about. What twist should I add to the scenario so she doesn't just blast them to ashes as soon as they mildly offend or annoy her? What do you expect the players to do? What do you think she would do in the future?

The Exchange

Probably send a lackey to meet the players instead. They're not worthy of her attention. If I were her, I'd start fooling around with greater planar binding, until I have an army to take over the world.

Actually bind a succubus/shadow demon, get it to charm monster/magic jar the king, then slowly do so with the rest of his advisors, and poof, instant kingdom.

Rinse and repeat until you get the whole world.

Good luck keeping demons bound, they aren't the most tractable dudes around.


This sort of goes back to the most basic acting question there is. What's her motivation? We all want things, obviously, and most people even with unlimited power, will go for petty things first. I assume there's a guy, or perhaps multiple guys she has a crush on. If she finds out that people obey her every command, I'd bet a crush is the first person she'd go to, and depending on her personality, she might bag herself a new boyfriend, or a harem. She might soon find that easy love is unsatisfying, or she might very much enjoy her new status.

From there, just figure out what she wants, and why she wants it. Does she have family she wants to set up? A rival she wants to destroy for petty reasons? You mentioned her not liking the nation's leaders, but unless she has ambitions to actually rule, I'd think she's more likely to threaten or black mail them then just kill them, or use enchantment magic to make them change their mind to agree with her.

But why are you throwing such a powerful character at the party? What purpose does she serve to them? She's way too powerful to be an antagonist, you said yourself you need an excuse for her not to just vaporize them. She's too powerful to be manipulated by the group, or at any rate, if she is she can probably solve any problem they have for them. And what will she want from the group? If there's a wizard in the party, she might seek him out for advice on using her powers since she's inexperienced. If one of the player characters is especially attractive, she might mind control him and require rescue. But I really don't see the need for such a powerful character to be in the campaign at all.


Of course, even with this sorceress having ascended much faster than anyone normally would (bypassing all the leveling), original personality is still going to matter a lot. For instance, is she some kind of professional, a social climber, someone like the Bruce that became (for a limited time) Bruce Almighty, or someone more like Homer Simpson?

Scarab Sages

Maybe she wants to use her powers for good at first, but gets frustrated when things go wrong or people are suspicious of her help, and she is eventually corrupted by her new power (unless the PCs can find a way to help her manage them).


Have you ever read an X-men comic or seen a superhero origin story?
How about the movie Frozen?

There are lots of different ways normal people react to gaining super-powers, and from what I can tell this girl just went from an unassuming teenager from a decent home to demonic ultra-deity.
If this just happened, she is afraid, very afraid. Of herself, of what is happening and of what she might do.
As you said, some of the first powers she has used are mind control and the summoning of demons, these thing would freak most people out.
After being afraid, comes a lot of questions; "Why me?" "What am I?" "Is this a curse of some kind?" "What is happening to me?" etc. etc.
Now, with her enormous magical powers, she is also now one of the smartest beings on the planet, so she might figure out how to use her gifts relatively quickly and she is quite capable of figuring out who and what to ask to get her answers.
And with er Charisma, no one outside of Dragonkind, Outsiders, Gods and Archfey, would be able to say no to a simple request.

But that depends on how innocent of an girl she were before her powers surfaced, if she was a nice girl, a good neighbor and a diligent church goer, she might not turn out all that bad.
If she was an outsider in her village, a target of ridicule and scorn, things might turn very dark indeed.


^But don't forget the possibility for the Homer's Nightmare scenario.


Not knowing the extent of her powers and how to control them would keep her hidden for some time. Level 10 PCs are usually a big deal but can wonder around without getting to much attention. Her charisma being at 50 is so jaw dropping stunning that she really would not be able to talk to most people.

If 15 is good looking and the 20s to the 30s are Nymphs and Succubus's, which are basically walking sex appeal, a 50 would render most people speechless. She could need the PCs just to d the basic things like getting food for her honestly.

Ignoring the 50 charisma she has a 24 intelligence which is high. So she is super smart. If you have ever spoken to a genius you would know that they can be a little hard to follow in conversation sometimes. A crazy high intelligence can cause said person to make rapid leaps in logic that to them make sense but to others, especially the average person, simply cannot follow. For the smart one it can actually be difficult to explain how they make their conclusions as well.

A lot depends on her personality before the incident and exactly how it happened. I assume since you said a she opened a demonic portal that something nasty can out. A good person would be horrified at that and she would seek out help to try to help to close it.

She is enchantment based but can she control it? Is she enchanting people without realizing it?

One fun option for really any alignment there is a mythic path ability that let you grant domains so you could start a cult.

Assuming that the stats stay the way they are she really can no longer exist in normal society. I would knock the 50 down into the 30s but that is me and I love overpowered things. She could very esily become a major quest giver as she tries to change the world and have the PCs help her to but if you go this route I would keep the changes in line with the parties views or they will try to kill her and that would be basically impossible. A mythic tier 10 cannot be killed by anything less than a major artifact.

She could honestly want her life back. Most people want excitement but this would be to much. The price for this favor could be to figure out how to get her back to normal. It could just be to much.

Another option is that it breaks her mind. This would be in the evil option of course and that would make her an enemy and that is a TPK waiting to happen. Especially if the party has no tiers themselves.

One way to get her back to normal would be for the group to take her power into themselves. Granting the group their first tier. I think that would be fun. Then the problem is theirs.

Shadow Lodge

Good ideas above. I particularly agree with the comments that you should consider carefully the role of this NPC in your players' story. I also think Deaths Adorable Apprentice is correct that the high mental stats in particular would make it difficult for this character to interact normally with most people.

Since you were interested in alignment in particular, some ideas/generalizations:

Someone on the Lawful Good end of the scale is probably most likely to be frightened of her powers' fiendish origins and want to return to their normal life as a member of the community. Failing that, there's also a good chance such a person would go the "with great power comes great responsibility" route, take on some form of code regarding how they use their powers, and try to enforce justice. They are likely to think in terms of keeping fiendish influence "bound" or "under control," being very cautious about any exercise of this power.

Slipping down from LG to LN, you get less concern with restricting their own use of power and more concern with making sure everyone else follows the rules - their rules - until they hit LE and slowly build up more and more influence until they become an evil overlord or at least actively build that "small cult" you mentioned into a cadre of disciples who exist only to serve them. The LE character is also most likely to revel in the ability to enslave the wills of others.

Going from LE to NE and CE, you get characters who are less concerned with being the boss and more concerned with just getting what they want. They'll crush someone's will and discard them instead of turning them into a loyal slave. They'll topple a government, not take it over. These are the type to become power-drunk very quickly - give someone with no concern for others and no sense of order significant power, and they'll see no reason for any kind of restraint.

Going up through CN the character becomes less interested in causing pain and destruction as an end in itself or even as collateral damage. And with that kind of power, it wouldn't be hard to get what they want without causing a whole lot of damage - though they're also not likely to be all that careful as they figure out what they can do. They'll see the power as their ticket to absolute personal freedom - which may also include the freedom to help people when they feel like it.

When you reach CG, the character is actually going to go out of their way to use their powers for good, like the LG character. However, they are more likely to challenge established authority and less likely to use codes or restrictions to keep their power in check. Instead they trust in their own free will and human compassion to overcome the evil influence of the fiendish powers. I'd expect such a character to quickly topple any evil governments in the setting - possibly leaving a power vacuum.

A more NG character is of course intermediate with LG - they're not going to serve any authority, but they're not interested in challenging authority unless necessary. They might have some code, but they'll see it as a reminder or affirmation of their values rather than something that binds their own hands.

Characters that are TN or close to it are going to mostly be concerned with fulfilling personal desires or exacting personal revenge. They might also have life goals that previously seemed very ambitious, like becoming the head of a guild or performing in a fancy local theatre or owning a collection of rare books, and find themselves a little lost now that these things seem trivial.

Any good character is also more likely to either rely on their friends and family to keep them from crossing moral lines, or else to push those friends and family away for fear of hurting them. (The latter is ironically more likely to end badly, especially if the power is relatively well controlled and doesn't actually have any direct influence on her behavior.) Evil characters are more likely to use any friends they had as tools, though of course some of them may be loyal to their friends and want them to share in the "spoils."


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I'm a little confused as to why, if you don't know her motivation and goals the exists as an NPC at all. Typically one has a plan in mind for the elements of a plot and then builds the non-player characters to fill those roles.

Basically, all of the questions you ask depend on the story you are trying to tell, and if you don't know, it seems strange to be building a very powerful NPC in the first place.

It seems a little like you wanted to make a really cool character and are now looking for a place to shove it into the story. That can cause problems in games, since this feels a little bit like 'your cool character' when the focus of the game should be the players cool character, not the GMs. You are there to provide an interesting story and challenges and make the world go so the players can shine in it, the story should be about them.

Obviously she could react in any number of ways. She could hide her powers and just live her normal life. She could become a hero defeating evil of all types and protecting the weak. She could become a mercenary, just out for getting what she could. She could become a full on dark lord style villain.

It also seems weird to me that the character you describe is new to her powers and hasn't done anything with them yet, but her sheet is chock full of expensive magic items. Where did those come from?


Dave Justus is correct. What is her purpose in the world and story you have created? How did the party hear of her and what have they heard? What has the party done in your campaign thus far? And giving a rough idea of your campaign would help people be able to help you better.

Is your game a mythic game? If not the party could very easily become disinterested or bitter if she turns into an enemy because of how easily it would be for her to kill them in one maybe two rounds. They could also become fixated on how to gain that power themselves.

Some more details about the portal opening would help too. What came out? Is it closed and if so will it stay that way? Where did it happen? In a city or the sticks?

I have a home brew mythic game I am running and the idea of someone open a Demonic portal and gaining special abilities is right up the mythic stuffs alley. I may even borrow the idea though my portal would be to a necrotic plane.

Shadow Lodge

Dave Justus wrote:
It also seems weird to me that the character you describe is new to her powers and hasn't done anything with them yet, but her sheet is chock full of expensive magic items. Where did those come from?

They're not actually expensive items, they're innate powers with the same effect as (therefore represented on the sheet by) magic items:

Sawyer Lachance 971 wrote:
plenty of magic items that I'm flavoring as innate abilities.

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