| Cheesy bucket |
Alchemist surgeon non-magic healer
Proficiencies(guns crossbow knives light armor no shields)
•(ex)Alchoholic (gives temp hit points to self and patient
•Lv 5 gives +2 bonus to medical checks always add +2 hp to treated patient unless you roll a 1)
This replaces poison resistance
•(EX)Surgery (medical checks restore 1d4 of health per Surgeons level up to 15d4 but takes 3 rounds to successfully compleat surgery)
This replaces poison use
(Lv10)Steady hands no penalty for performing medical checks under duress
This replaces throw everything
(Ex)Sharp eye (targets that have been observed by the surgeon take +1damage and another +1 for every 5 levels the surgeon has for a max of +5)
•this bounus damage only applies if the character makes a second roll to confirm the bounus damage
•This bounus permanently applies against that specific opponent and carries across any opponents that share the same weak points such as copied golems or monsters that share the same type for 1d2 per point of the characters int modifier.
•(level 5) The surgeon can share this bounus with other members of their party who are in audible range. For as long as the surgeon has the bonus these teammates themselves can not share this bounus
This replaces bomb
Bonus feats
2.infusion
4.enhance potion
6.extend potion
8.cognatogen
10.collective memory
12.greater steroid (mutagen)
14.greater cognatogen
16.grand steroid (mutagen)
18.eternal potion
20.elixer of life
20x2.grand cognatogen
M. True steroid (mutagen)
Regular feats
Up to the player I'm helping make this for josh
| Shiroi |
EDIT: ... I apologize in advance. It's late, and looking back over this I come across as very harsh. I'm just offering different ideas to try to help, but if I'm not concentrating on niceness I *really* sound like a jerk. I really do hope this helps you out, and try not to think that I sound annoyed. I'm not, just tired and a natural jerk.
A bonus feat every other level? That's a lot. I mean, you're giving up bombs but you've still got the extracts and now you have full progression on both mutagen and cognatogen for free?
I'm not sure why the bonus damage is so complicated, up to 5 damage is practically nothing and shouldn't require a confirmation roll. That'll only slow down table play. Same for the 1d2 per point of int? Just say a number of similar creatures equal to your int mod, or half your level, or all of them because it's not even a big boost.
What are the rules for observation of the target? Time frame, effort, distance? I give it 30' range, swift action, line of sight, must be able to speak or communicate effectively with allies to grant them the bonus. I don't call it as permanent, though minute per level will more than get you through the combat and sometimes even into the next wave of combat. The problem with permanent is you need to keep a list of things you've identified, which is annoying book keeping on a class with spells.
I've never seen anything that took 3 rounds to do. Not saying it's bad, just weird. Most things intended to be done in combat are at most a full round action, if done out of combat they take a minute or more. This feels like a 60 second patch job, I'd go with 1 minute. I'd also say it restores HP on the same scale as a bomb would (1d6 per odd level, + int) and has the same number of uses. Call it your medical supply kit or something, because infinite healing is annoying and takes away a lot of challenge in a game of attrition.
Because I like unchained, this class should get the heal skill unlocked as part of the gig.
In all honesty, most of the good healing spells are on your extract list. I'm not sure you can't just make it a discovery to give him favored extract: cure spells. Spontaneous preparation of cure extracts as a swift action, and can convert other prepared extracts into cure extracts as a move action. Now he's a regular old alchemist, but he's almost always got a heal on tap. For another discovery, add the restoration lineup and heal to his spon casting. He's a normal alchemist, and with two discoveries spent he's a pretty decent combat medic who heals using herbal remedies instead of magic.
| Shiroi |
First off, I hate your very concept. "I'm such a good doctor, my healing is almost magical". F~&% you, my healing is actually magical.
Secondly, while you don't need to cross all the Is and dot the Ts to get feedback, your writeup is a bit too short-handed.
Some people like the idea that not all healing needs to be magical. Sure, most of the more epic fantasy stuff is, but we're thinking of an alchemist archetype. You know, the class you play when you want to do magical stuff but not call it magic? This is a class that uses brains and available resources to accomplish incredible things with as little magic as possible. How many times has the hero in the book woken up with a poultice and bandaid from some old hag, and been told there was some way for him to get stronger with her non-magical help? If you're not down for the idea, at all, why take the time out to be rude about it?
| ShroudedInLight |
I think this archetype is a tiny bit broken there, mate.
For starters, lets talk about non-magical healing. Now I agree that the heal check should be able to provide a little bit more HP than it currently does but the ability to do surgery in 18 seconds is a little extreme. More so than reloading a musket in under 6 seconds. Besides, no one would use it mid combat, the action economy is terrible. You are better off making it take 1d4 hours -10 minutes per level or something like that as it would only be used outside of combat.
Next, way too many bonus feats. Thats like being a fighter while still being an alchemist. Ditch them or swap them out for something. No, just ditching bombs won't do it. You'd have to drop spells and bombs for that many free feats. Its literally making them a fighter+
Third, you've given them a better version of studied target for free. If you want to do that, just give them the slayer's studied target ability and strip out something worth studied target. Bombs could work, so could mutations.
At this point, you're not even playing an alchemist anymore though.
| Cheesy bucket |
Ideas about surgery would be usefull I was kinda trying to make something like a cival war surgeon
I wanted something to help in combat but not be op and I was thinking their a surgeon so they should be able to tell were to hit them so they get hurt more or something
Maybe a passive bounus to hit or sunder or something
| Ciaran Barnes |
You're right of course. I apologize.
If you're looking for a military paramedic type, consider using a full-bab class and swapping out one of the class features for a healing class feature. For example, a fight could lose armor training and instead gains special salves usable x times per day. Aka lay on hands. Or the ranger looses terrain mastery.