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I have this character I'm working on they use heavy armor and throw two-handed spears
They are a soul knife so they can make more spears and using class skills the range is at 20ft at level 4 but I want the range to be a bit more so are their some feats or wonderful items to help out


Say you are using two blades and the boot blade could you do three attacks would you need improved two weapon fighting what if you just had two weapon fighting I'm a bit lost

And how would the penalties go for the third weapon


All I know is he uses chakrams so how bout
Moon-slinger


So about feats 17 and 19
Ran outa ideas...
Do ya have any


That's her name destroy...in Irish


Scrios is Irish for destroy... She's very violent


Oh btw this will mainly take part in a city against humanoid opponents and assassination and court intrigue but mainly the mean streets drugs and stuff the character is trying to become the king (thinks their royal and should rule the kingdom etc...) wants to accomplish by running the underground


scrios
Neutral evil

Stats (roll)
Str:-
Dex:++++
Con:_
Int:++
Wis:-
Chr:++

Race: Human
Ability Score Racial Traits: +2 dex
Size: Medium
Base speed: 30 feet.
Languages: Common
•Adoptive parentage (puca) shape shifters (common,sylvan)
•Silver tongued

Traits:
•accelerated drinker
•bloodthirsty

Class: Rouge
Glory rouge
Knife master
Scout

Class skills
The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 8 + Int modifier.

Class abilities:
Guile pool
Ambush
Sneak stab
Hidden blade
Evasion
Blade sense
Danger sense
Debilitating injury
Scouts charge
Skirmisher
Rouges edge
Master strike

finesse training:
1. Dagger
3.short sword
11. Blade boot
19.sword-breaker dagger

Talents:
2.underhanded *
4.deft palm
6.offensive defense*
8.false attacker
Adv.
10.fast stealth
12.hidden flight
14.fast getaway
16.eerie disappearance
18.sprint
20.hunters surprise

Feats
1.dodge
3.two weapon fighting
5.two weapon defence
7.mobility
9.improved two-weapon fighting
11.spring attack
13.circling mongoose
15.greater two-weapon fighting
17. What do I put here
19. And here

Skill unlocks
5.bluff
10.stealth
15.perception
20.survival


Because that would be to easy


Ideas about surgery would be usefull I was kinda trying to make something like a cival war surgeon

I wanted something to help in combat but not be op and I was thinking their a surgeon so they should be able to tell were to hit them so they get hurt more or something
Maybe a passive bounus to hit or sunder or something


This is my mistake I put bounus feats I ment that to be the discoveries you don't just get those for free oops mislabeled it my mistake :(

Perhaps the surgery ability should only be out of combat and take a minute


Alchemist surgeon non-magic healer

Proficiencies(guns crossbow knives light armor no shields)

•(ex)Alchoholic (gives temp hit points to self and patient
•Lv 5 gives +2 bonus to medical checks always add +2 hp to treated patient unless you roll a 1)
This replaces poison resistance

•(EX)Surgery (medical checks restore 1d4 of health per Surgeons level up to 15d4 but takes 3 rounds to successfully compleat surgery)
This replaces poison use

(Lv10)Steady hands no penalty for performing medical checks under duress
This replaces throw everything

(Ex)Sharp eye (targets that have been observed by the surgeon take +1damage and another +1 for every 5 levels the surgeon has for a max of +5)
•this bounus damage only applies if the character makes a second roll to confirm the bounus damage

•This bounus permanently applies against that specific opponent and carries across any opponents that share the same weak points such as copied golems or monsters that share the same type for 1d2 per point of the characters int modifier.
•(level 5) The surgeon can share this bounus with other members of their party who are in audible range. For as long as the surgeon has the bonus these teammates themselves can not share this bounus
This replaces bomb

Bonus feats
2.infusion
4.enhance potion
6.extend potion
8.cognatogen
10.collective memory
12.greater steroid (mutagen)
14.greater cognatogen
16.grand steroid (mutagen)
18.eternal potion
20.elixer of life
20x2.grand cognatogen
M. True steroid (mutagen)

Regular feats
Up to the player I'm helping make this for josh


So you get feats at every odd level is that total levels or is that by class


That's the bounus feats you get for being a investigator I forgot to add the deeds for gunslinger and the other feats I'll get those in a sec


This is for a more sci-fi playthrough btw like shadow run but more light hearted
Android (appears as fem) name copper
Is a detective

Race traits
Alert
Emotionless
Exceptional senses
Constructed
Repairing nanites

•Investigator
Infiltrator
3.inspired alertness
5.domino effect*
7.amazing inspiration
9.combat inspiration
11.eidetic recollection
13.inspired intelligence
15.tenacious inspiration
17.blinding strike*
19.greater combat inspiration

•Gunslinger
Mysterious stranger
Techslinger

I feel like I'm missing something
Also how should I go about leveling this


Sout archetype in rouge means you can charge and do extra sneak damage


Brawler is a pretty awesome thing to add if you want to go fisticuffs the flurry of blows is sweet and it's strength based attack so you should be able to use it when raged