Progenitor Questions


Advice and Rules Questions


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So I wanted to make a progenitor, since I like the concept of using a magical robot beast for battle, but some of the things regarding the servitor are muddy due to its becoming a construct. As such, I had a few questions:

- Can the servitor's Intelligence score be increased at 5th/10th/15th level with the eidolon's ability score increases, or does it sit solidly at 1 no matter what?

- There's a few conflicting rules between eidolons and constructs: skills (eidolons get 4 per HD, constructs get 2 per HD) and saving throws (eidolons get two good and one bad based on their base forms, constructs get all bad) are the two differences that concern me the most. Do I use the eidolon or construct rules for these?

- I would presume that all other traits of being a construct are also included (such as its various immunities, not needing to eat, breathe, or sleep, and inability to be raised from death or healed naturally)?

- Eidolons' share spells allows them to be affected by spells that normally wouldn't affect creatures of their type. Does the effect carry over to servitors (allowing me to cast spells on it that wouldn't normally work on a construct, such as enlarge person), or is it specific to eidolons of the outsider type? I think it's already clarified that effects that wouldn't work on a construct (such as the barkskin or magic fang spells) wouldn't work on a servitor, however.

- I would assume that if the large evolution (or its enhanced variant) is applied, the normal bonus to Constitution is completely ignored, correct? Or would I be able to use that bonus for something?

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I also need a little clarification on a couple more general aspects of summoner eidolons:

- Would a tauric eidolon qualify for quadrupedal-only evolutions (such as pounce)? Or any eidolon with at least two pairs of legs, for that matter?

- Similarly, would a tauric eidolon have reach similar to a bipedal creature (since it has the torso of one), or qualify for anything specific to biped eidolons?

- Does the max attacks refer to total types of attacks, or just attack in total (for example, would an eidolon with two claw attacks count as having two attacks or one for the purpose of max attacks)?

- If max attacks is total individual attacks and not total type of natural attacks, does that bar one from taking, say, a third instance of claws if they have 5 max attacks, even if they have enough limbs to do so? Or would such a creature be able to take it, but unable to make more than five attacks with its claws in a turn?

- How exactly does the slam evolution work? Is it replacing two claws with one slam, or giving the eidolon a single slam attack per pair of limbs, or is the eidolon gaining one slam per limb in the pair?

- If my eidolon gains the simple weapon proficiency feat, then learns the weapon training talent, will it gain proficiency with martial weapons, or would the evolution be wasted?

- Similarly, would the effects of the improve damage evolution and improved natural attack feat stack if chosen for the same natural weapon (i.e. if I chose both for claws on a medium creature, the claws' damage increases two steps, from 1d4 to 1d8)?

- Could I cast enlarge person on a huge eidolon to make it gargantuan, since the large evolution is an extraordinary ability, or would it be considered a magical effect, and thus not stack with enlarge person?

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