| cantsingmcgee |
It's my understanding that you can make technological weapons magical. My question is about the emp pistol. I've printed the info below from the srd.
An EMP pistol emits a beam of electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. An EMP pistol can harm androids and creatures with cybernetic implants, but they take half damage from a hit. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a DC 15 Fortitude save or be staggered for 1d4 rounds.
One of my party was wondering if he added the shocking enchantment to the weapon, would he be able to deal that 1d6 to living creatures? And therefore apply pbs, deadly aim, and other gun slinger traits that add to damage? Or would the shocking enchantment only apply to creatures that can be damaged normally by the emp pistol?
| Zwordsman |
This is just my understanding but.
the weapon the enchantment is attacherd to, can only deliver the attachment to anything that is a valid target of the weapon.
The line about "cannot harm living creatures" implies they are effectively not a valid target. So rules wise I want to say no.
Though I would allow the 1d6. it is just mentally cool.
Though I don't think that electric damage would allow the add ons like that since those are also riders on the weapon rather than riders on a rider. but i could be wrong on that.