
RighteousCause |

So with the release of the Weapon Masters Handbook, I am beyond excited for what these feats allow fighters to do, but I'm struggling somewhat with the implementation. For the feats (Cut from the Air and Smash from the air), you need power attack, but a high dexterity will also behoove you so that you can take advantage of the feat multiple times in a round. I'm also enamoured with the Spellcut feat and the advanced weapon talent Weapon Sacrifice. I've played with the idea of dps with 2 handed to abuse power attack, a reach weapon AoO build to make use of combat reflexes, and a shield to make it more of a tank/control fighter. The stat spread required, splitting so much between Strength and Dex, is also problematic. So what interesting feat/archetype/weapon combinations have you guys come up with to make use of these new feats and abilities?

avr |

So much dex? With a 14 (including items) combat reflexes gives you a total of 3 AoOs per round, which is all you're likely to use 95%+ of the time. Still, it might be worth looking at the feat martial focus and not playing a fighter if you want more than that.
Perhaps a destined bloodrager. They get better attack bonuses than fighters in a pinch, and they're not feat-hungry if you're doing a simple 2H build, and they likely use medium armor.
e.g.
1: Power Attack
3: Combat Reflexes
5: Martial Focus
7: Cut from the Air
7 Bonus: Weapon Focus (bardiche)
9: Smash from the Air
If playing a human you can sneak another feat in there of course.