| Falcatae |
So I'm looking to create an optimal list of spells for my character. I'm playing a Cleric1/Wizard5/Mystic Theurge10/Wizard1/Cleric3 character as a necromancer using Animate Dead as main spell. (Using a Dhampir to explain the early 5 levels in wizard (necromancer arcane school). I'm really lost as what spells to take as a Cleric and what as a Wizard since they seem to share a lot of spells but Cleric has them at a lower level and all. I took Persistent Spell, Quicken Spell and Dazing Spell at levels 11, 15 and 17. Please use the following format:
DIVINE SPELLS
Level 0 - 4 spells
Level 1 - 5 spells
Level 2 - 5 spells
Level 3 - 5 spells
Level 4 - 5 spells
Level 5 - 4 spells
Level 6 - 4 spells
Level 7 - 4 spells
Level 8 - 4 spells
Level 9 - 4 spells
ARCANE SPELLS
Level 0 - 4 spells
Level 1 - 5 spells
Level 2 - 5 spells
Level 3 - 5 spells
Level 4 - 5 spells
Level 5 - 4 spells
Level 6 - 4 spells
Level 7 - 4 spells
Level 8 - 4 spells
Level 9 - 4 spells
Thanks in advance for any helpful comments! It would be really appreciated.
| My Self |
Also, what's your primary half and secondary half? Which one has the higher DCs?
Necromancy is going to be a tough sell. While both Clerics and Wizards have good Necromancy abilities, Necromancers prefer to be single-class Clerics, Wizards, or Juju/Bones Oracles. Splitting your list will be tough.
You'll want your Cleric and Wizard staples, to start.
0: Have Prestidigitation on the Wizard side, pick up Read Magic, Detect Magic, and Light or Dancing Lights. Fill the rest of your slots as you see fit, although I'd recommend Create Water, Disrupt Undead, Mage Hand, Guidance, and Stabilize.
1: Put Obscuring Mist on your secondary list. Put Restore Corpse on your Cleric list if you prefer zombies over skeletons. Hide From Undead is a handy trick if you lose control of your minions. Sculpt Corpse on your Wizard list is practically Disguise Other for undead. If you're focusing on Cleric, then include Sanctuary, since it benefits from high DCs. If you're focusing on Wizard, include Grease and Color Spray for low levels. Chill Touch is a necromancy option, but is frankly better for Magi, who actually use their touch attacks.
2: Put Remove Paralysis and Desecrate on your Cleric list. Silence is also a good addition for an anti-caster minion. Lesser Animate Dead is a possibility. Unliving Rage might also be an option. Command Undead on your Wizard list. If you're focusing on Cleric, Hold Person is amazing. If you're focusing on Wizard, Glitterdust will be your friend.
3: Put Haste on your Wizard list. Undead Anatomy might help if you can channel negative or mass-heal with negative. Animate Dead on the Cleric side. Prayer is a possibility for Clerics, while Nap Stack and Speak With Dead are also pretty cool. Contagion if you really, really want zombies who will multiply and spread out of control in your absence.
Skipping a bunch of levels to (maybe) fill in later.
6: Put Harm on your Cleric list. Probably Heal, too, but definitely Harm. Antilife Shell on your Cleric side, perhaps? Antimagic Field on your Wizard side if you want to harass casters via your minions.
7: Control Undead on the Wizard side.
...
9: Cursed Earth is a fairly flavorful ability and will be pretty awesome on a large scale. Enervation is a good Wizard pick. Time Stop is an awesome setup spell. I'd recommend Echean's Excellent Enclosure, since you can trap your opponent in a box with you and several powerful undead. Miracle on the Cleric side, no doubt. Bonus if you get your GM to allow Mass Harm.
| Cleru |
Not sure how you get into mystic theurge with only 1 level of cleric. SLAs don't count as spells anymore, so earliest entry into mystic theurge is after cleric 3 wizard 3 as far as I know.
Spirit Whisperer Wizard loophole?
Lore Spirit's Arcane Enlightenment hex let you pick up Sorc/Wiz spells and cast them as Divine spells.
| Falcatae |
Also, what's your primary half and secondary half? Which one has the higher DCs?
Necromancy is going to be a tough sell. While both Clerics and Wizards have good Necromancy abilities, Necromancers prefer to be single-class Clerics, Wizards, or Juju/Bones Oracles. Splitting your list will be tough.
You'll want your Cleric and Wizard staples, to start.
0: Have Prestidigitation on the Wizard side, pick up Read Magic, Detect Magic, and Light or Dancing Lights. Fill the rest of your slots as you see fit, although I'd recommend Create Water, Disrupt Undead, Mage Hand, Guidance, and Stabilize.
1: Put Obscuring Mist on your secondary list. Put Restore Corpse on your Cleric list if you prefer zombies over skeletons. Hide From Undead is a handy trick if you lose control of your minions. Sculpt Corpse on your Wizard list is practically Disguise Other for undead. If you're focusing on Cleric, then include Sanctuary, since it benefits from high DCs. If you're focusing on Wizard, include Grease and Color Spray for low levels. Chill Touch is a necromancy option, but is frankly better for Magi, who actually use their touch attacks.
2: Put Remove Paralysis and Desecrate on your Cleric list. Silence is also a good addition for an anti-caster minion. Lesser Animate Dead is a possibility. Unliving Rage might also be an option. Command Undead on your Wizard list. If you're focusing on Cleric, Hold Person is amazing. If you're focusing on Wizard, Glitterdust will be your friend.
3: Put Haste on your Wizard list. Undead Anatomy might help if you can channel negative or mass-heal with negative. Animate Dead on the Cleric side. Prayer is a possibility for Clerics, while Nap Stack and Speak With Dead are also pretty cool. Contagion if you really, really want zombies who will multiply and spread out of control in your absence.Skipping a bunch of levels to (maybe) fill in later.
6: Put Harm on your Cleric list. Probably Heal, too, but definitely Harm. Antilife Shell on your Cleric side, perhaps? Antimagic Field on your...
That's a really good start, thanks for that! I'll definitely check out those spells.