[PFS] Recommendations for cheap free loot


Advice

Grand Lodge

Some of my PFS characters have completed scenarios where one of boons are "free item of X gold when arriving at Destination A."
Though, cash limit it is around 250 gold.

My Monk recently had the opportunity to expend her boon, but deciding what to get ultimately negated the opportunity- i didn't get the item.

So, now i'm looking for select choices in items to get when i have opportunity to expend the boon reward.

Scarab Sages

Any first level potion or oil would be a good choice. Healing, Longstrider, and Bless Weapon are usually good picks.


Selvaxri wrote:

Some of my PFS characters have completed scenarios where one of boons are "free item of X gold when arriving at Destination A."

Though, cash limit it is around 250 gold.

My Monk recently had the opportunity to expend her boon, but deciding what to get ultimately negated the opportunity- i didn't get the item.

So, now i'm looking for select choices in items to get when i have opportunity to expend the boon reward.

Well a dull gray ioun stone with continual flame cast on it (heightened to a 3rd level spell) would fit within budget at 225 gp. The benefit is that it would overcome lower level darkness descriptor spells. You could make it a bit harder to dispel if it was heightened by a 7th level caster (245gp).

For 355 gp you could have a 4th level heightened continual flame spell. I'm not sure how common 'darkness' type effects are in PFS though.

I'd probably avoid most of the potions unless you see something that would serve as a nice emergency synergy (since the gp limit limits you to 1st level spells with a CL max of 5th). A nice boring Potion of Mage Armor (CL 5) might be a nice boost for a monk for an adventuring day though. The wondrous item elixirs may also be worth a look due to the long duration as well.

For a monk a few of the Feather Tokens might be a nice low cost fallback reserve item if used creatively. For instance a Fan Feather Token used to get rid of a obscuring mist, smoke or fog effect.

A traveler's any tool at 250 gp can give you a shovel, pick, crowbar or any other common tool when you need it (for creative uses...the utility of a block and tackle is not to be underestimated;-).

Alchemical weapons are not especially rare in encounter stat-blocks so a Hybridization Funnel at 200 gp may make a nice stop gap for a monk (especially for range work or against swarms). That is dependent on someone in the party having Craft (alchemy) able to make a DC 25 however. Even with the required pre-planning it does provide an option for a monk or the like that would otherwise be gimped in certain encounters.

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