jthebard
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I'm looking at playing a new type of trap monkey in my next group. Rogues and ninjas have been done to death so I want to try something new. DM can be a little stingy on loot but at same time doesn't require too much optimization although some gets brought in because of one of the players power gaming to the extreme so I'm hoping to be viable if not optimized.
I'm thinking Druid with Nature Fang archetype, crocodile domain. Also adding in variant multiclass rogue. It will take about 4 levels to start to come online. But as I level I'm looking to end up with 8d6 Sneak attack and 9 levels of druid spells. This campaign will be fast exp and possibly mythic so it does have a good chance of getting up to 20th. Need some advice on feats and talents though from those with more experience playing the rogue types.
I have 5 feats to spend on this build. And I will have 9 slayer talents from the archetype 5 of which can be advanced. Not quite sure what to take due to lack of experience with the role. Accomplished sneak attacker feat seems like a good one later - for 9d6 total sneak attack. Weapon finesse probably although I can retrain later and use a talent if need be. Improved evasion talent also seems handy.
Just looking for some thoughts. Main role will be traps, but still want to be effective combatant when required.