Fighting with two weapons


Rules Questions


This is a little different than two weapon fighting. The idea is to have a maneuver weapon, and a damage weapon.

So is this how it works?

I have two whips, Combat Expertise, Improved Trip, Greater Trip, Weapon Focus (Whip), Whip Mastery, and Improved Whip Mastery, and a BAB of 11.

The target is at range 10.

First attack with the primary weapon is a trip at CMB + 4 (Trip Feats)

Assuming success, this gives me an AoO. I believe I can take that AoO with my second whip at BAB + 4 (prone target) with no additional penalties (aka no two weapon fighting offhand penalties).

My second attack could be with either weapon at BAB - 5, with no two weapon fighting penalties. My third would be BAB - 10.

Edit: Added Whip Mastery Feats so the AoO works.
Edit2: Forgot Weapon Focus


Yup, you understand it perfectly.


Correct.

The thing to understand is that Two Weapon Fighting is a separate thing you can do WHILE wielding two weapons.

You can dual wield anything you like, you only take penalties if you want the extra attack/s


Awesome, thanks!


Yup, that's exactly it. So you can stack up the "maneuver" whip with enhancements to help deliver trips like Leveraging, and then stack up the "damage" whip with enhancements to deal more damage. One thing to note, however, is that you'd need Improved Whip Mastery in order to threaten (and take AoOs) with a whip. Thus, you'd need Weapon Focus (Whip), Whip Mastery, Improved Whip Mastery, Combat Expertise, Improved Trip, and Greater Trip to make this all work; and you'd only threaten out to your natural reach + 5'.


I added in the Whip Mastery feats (forgot Weapon Focus) in there to fix that.

Liberty's Edge

Just a point of clarification: Attacks of opportunity occur before the event that provokes. So if you succeed on your first trip, the resultant AoO for tripping will not gain the +4 for being prone.


Point. What about Vicious Stomp? It triggers on being prone.


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AoOs don't technically occur before the event, but that's a good and handy simplification that works for most purposes. If you want the full play-by-play, the AoO occurs after the trigger, but before the resolution of that trigger. For instance, when you want to trip someone, you first declare what you're going to do. This means you're committing your action economy and, after this, if anything negates the action, you've already spent your action economy and can't get it back. Then, you roll to determine the result of your action. This is where you determine whether or not the action was a success, but you haven't yet resolved that success (or failure). Lastly, you resolve the action and apply whatever results are applicable. In short:

Declaration: I'm going to trip that guy.
Determination: *roll d20* Success.
Resolution: *target falls prone*.

An AoO could, potentially, be triggered after any one of these steps contained within the action. If the trip provokes because you don't have Improved Trip, for instance, the AoO takes place after Declaration but before Determination. Greater Trip gives you an AoO on a successful trip, meaning it takes place after Determination but before Resolution. Vicious Stomp occurs when the target has fallen prone which is after the Resolution.


Perfect. That description needs to be in the rules somewhere.


Kazaan wrote:

AoOs don't technically occur before the event, but that's a good and handy simplification that works for most purposes. If you want the full play-by-play, the AoO occurs after the trigger, but before the resolution of that trigger. For instance, when you want to trip someone, you first declare what you're going to do. This means you're committing your action economy and, after this, if anything negates the action, you've already spent your action economy and can't get it back. Then, you roll to determine the result of your action. This is where you determine whether or not the action was a success, but you haven't yet resolved that success (or failure). Lastly, you resolve the action and apply whatever results are applicable. In short:

Declaration: I'm going to trip that guy.
Determination: *roll d20* Success.
Resolution: *target falls prone*.

An AoO could, potentially, be triggered after any one of these steps contained within the action. If the trip provokes because you don't have Improved Trip, for instance, the AoO takes place after Declaration but before Determination. Greater Trip gives you an AoO on a successful trip, meaning it takes place after Determination but before Resolution. Vicious Stomp occurs when the target has fallen prone which is after the Resolution.

This is an interpretation but not a fact. It might even be a correct interpretation.

But there are cases where it is not so clear.

If an action provokes Fighter A, which then provokes Fighter B, which then provokes Fighter A again (assume combat reflexes) and Fighter A kills Fighter B, Fighter A has only used 1 AoO even though he declared 2 AoOs.

There is no defined declaration phase. The rules state many times that AoOs and Readied actions happen before the action that triggers them. That is the exact reason why you can't trip a character standing from prone. The AoO has to happen BEFORE they are standing (note: standing, not stood up). If it happened WHILE they were standing, it could easily put them on the ground again.

But again, this is just another interpretation. The Action Economy and the exact results of interrupts are poorly defined in the game and would benefit greatly from a very solid FAQ.


They're informal terms, but so is "Action Economy". So don't get so hung up on it being an interpretation because everything is an interpretation. There are also no cases where it isn't clear. To follow your example:

Fighter A has IUS and a longbow. He fires at Fighter B, within melee range. Fighter B then takes an AoO against Fighter A. So Fighter A has already devoted his actions to attacking Fighter B, but has yet to roll attack because AoOs are resolved immediately; so after the attack has begun, but before it has finished. The rules don't actually say that AoOs happen "before the trigger", they say they immediately interrupt whatever action triggered them. So Fighter B now attempts disarm against Fighter A, but he doesn't have Improved Disarm. So Fighter A attempts an unarmed Trip against Fighter B, but also lacks Improved Trip. Thus, Fighter B retaliates with a second AoO and just decides to bury his greataxe into Fighter A's head; he rolls a critical and drops Fighter A in one shot. So Fighter A's initial ranged attack, the Disarm it triggered from Fighter B, and the Trip also attempted by Fighter A all never got completed due to intervention of steel. They all began, though. It was an impressive sight to behold as the two went at it, you really should have been there. Now, lets say Fighter B missed with his final attack. Then, Fighter A rolls attack for his Trip; it succeeds and Fighter B falls prone. Then Fighter B rolls attack, with a penalty for being prone, for his Disarm; it also succeeds despite the penalty and Fighter A's Longbow is knocked out of his hands. But he already began his attack with it so he's spent that attack already, thus he loses it and the Longbow attack never completes.

Yes, that is an interpretation of the rules. It's also the most logically straightforward interpretation. Any reading of the rules is going to be an interpretation. Even if it were explicitly broken down for us, reading that explicit flowchart would still be an interpretation; granted, a much easier interpretation. But the manner in which I've broken it down is simple, straightforward, logical, comprehensive, and follows all applicable rules. The Paizo staff has frequently said that they expect a modicum of reason and sense among players so that they aren't expected to hash out every single possible minute detail. We shouldn't need a "very solid FAQ" on this matter because, frankly, it speaks for itself. But the Paizo staff clearly have a lot more faith in humanity than I do.

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