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Grand Lodge

Greetings all,

I'm relatively new to PF/PFS and am working on building a character for a local PFS game group in my area. What class gets the ability to cast the most spells per day? Also, I'm not specifically trying to min/max per se; however, I do want to maximize my class in order to be able to cast the maximum amount of spells per day.

Could you point me to a class and what feets, traits, skills, etc. that will effectively allow me to cast as many spells I can per day?

Thanks for any insight any of you may have.

Liberty's Edge

Well, do you mean the most different spells, or the highest number of times casting the same couple of spells?

Because those are different classes.

Also, do you want to be doing more offensive casting, or more healing and buffing people?

Grand Lodge

Deadmanwalking wrote:

Well, do you mean the most different spells, or the highest number of times casting the same couple of spells?

Because those are different classes.

Also, do you want to be doing more offensive casting, or more healing and buffing people?

1. So are you basically saying there are 2 options: access a wide variety of spells, but cast them less or access a small list of spells, but be able to cast them more?

If so, I would say be able to cast more.

2. As far as casting types, I seem to prefer support roles with the ability to be offensive if I need to.


The classes with the most spells per day are the Sorcerer, Oracle, and Psychic

Liberty's Edge

Missio Dei wrote:
1. So are you basically saying there are 2 options: access a wide variety of spells, but cast them less or access a small list of spells, but be able to cast them more?

I am saying precisely that. :)

Missio Dei wrote:
If so, I would say be able to cast more.

Okay, cool. Then, as Chess Pwn notes, the three Classes that have the most spells per day are Sorcerer, Oracle, and Psychic.

Missio Dei wrote:
2. As far as casting types, I seem to prefer support roles with the ability to be offensive if I need to.

Okay. In that case, I'd probably play an Oracle. Psychic and Sorcerer are more offensive, while the Oracle is more of a support/healer type, but can still have a fair selection of offensive spells.

Oracle is also better at physical combat if that matters to you.

From there, to max out your casting, you just go with as much Charisma as possible and invest in some Runestones of Power when you can afford them. That's...really pretty much all you can do to max out number of spells.

There's a lot of other stuff you can do to make your spells more effective, but greater in number? That's pretty much it.


As Chess said: Sorcerer has the wizard spell set, making him the most offensive, Oracle has the cleric set, making her the healer/support (first useful nuke is a 5th level spell, flamestrike), Psychic is a mind-oriented sorcerer with little energy spells to toss around, and a number of oddities (like rain of frogs).

Traditionally the sorcerer is the strongest nuker and has access to arcane support spells. He knows not many spells, but he can hammer each one home if he wants to (like dispelling 5 times in a row). Sorcerers pick a bloodline at 1st level, but that is far less defining as the oracles mystery.
The oracle is defined by the mystery chosen at level 1. I am playing a life oracle, which is arguably the strongest healer in the game. My job, besides undoing hits of 88 damage or thereabouts, is to buff and support the team. Offensive options are few, though, before I got flamestrike...mostly soundburst. Other oracles are way stronger on the offense (battle is a melee type for example), but lack the healing specialization. If you want to play one, you have to take a closer look at how the class specializes.
I have never seen a psychic in actual play, so can't tell much about them. I imagine they are probably much like sorcerers with less offense power.

The common strength of those classes is that they can add metamagic feats on the fly. That is very useful at higher levels, although it may not sound important now.

If you want to be able to access most/all spells, but cast less per day, the classes are the wizard, the cleric, the druid, the witch, the shaman and the arcanist. To illuminate the spell numbers: the difference between a wizard and a sorcerer is 4 against 6 spells per day on a given level at the end. The wizard gains 1 spell per spell level for his specialization, so it is really 5 to 6. Some of the classes don't have the bonus spell per level and it is really 4 to 6.
The number of spells per day is boosted mostly by high attributes, but that is the same for everyone.

Grand Lodge

Depends on Arcane Verses Divine.

Spontanous Casters like Sorcerer and Oracle have more spells per day but gain spells 1 level slower than Wizards and Clerics.

For PFS your going to have about 4-6 encounters a session....so really Its not going to matter much between the two of them.

I personally Like the Wizard cause you reach higher spell levels quicker. This is one of the reasons they are viewed as more powerful. The other reason is because they can prepare a different list based on each days challenges.

Don't over think this as PFS is easy street.

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