| koluminar |
I'm gonna use a 3.5 feat, Kung fu genius, it swaps int for all wisdom related mink abilities, and I'm taking deadly agility as a feat at first level since rogue gives me weapon finesse at first level I automatically qualify, so I'm going human for the extra feat, now. Here's he plan...
Reduce MAD as much as possible,
Str= dump stat
Dex, is now Atk, dmg, and AC,
Con Is for hp still
Int is now stunning fist, AC, saves, and cmd and skills
Wis is now a dump stat save for perception, so a decent score is useful
Cha, also a dump stat
I plan to do as many things as possible to render my opponent flat footed, or deny a Des bonus to crack off as many sneak attacks per round as possible, I thought there was a way to deny an opponent dex by tumbling through their square, or something. Either way, super acrobatic, super deadly, finesse death machine rogue monk guy.
So let's optimize this acrobatic death machine! Are you up for the task?
| graystone |
mink abilities
Mink abilities! You have my attention! ;)
As to the rest, take Ascetic Style. Effects/feats that work for unarmed strike work for a monk weapon. At 5th it works with all monk weapons.
As to Kung fu genius, I'm not seeing the benefit. Saves isn't a monk ability, so wisdom would still be your save stat and your perception check. [and other wis skills] Note that the unchained monk gets a crappy will save so not getting a stat in there is going to HURT!!!
The feat says "Benefit: You use your Intelligence modifier rather than Wisdom for all monk special abilities that normally rely on Wisdom." Note that saves are no where there. Technically I don't think your stunning fist uses int either as the feat itself isn't a monk special ability, the special ability just gives the feat extra abilities and the feat. For example, monk doesn't change any of the other bonus feats stats they use including stunning fist.
| koluminar |
Seems fair, I was simply trying to condense the MAD. Since int is a relatively useful rogue ability, I figured I could double up, but wisdom is also a rogue ability, trying to do an optimal mashup here with the gestalt build, I see what you mean about the saves, I want to be untouchable, matrix dodgin stuff. And return shabby slashy punch-a-kick my way through encounters. I plan to max dex, so stealth and acrobatics will be a key focal point of the character, wisdom huh? How does that mashup with rogue?
I know saves and junk, but how really can I optimize this build, there aren't any guides out there that'll work for what I'm building
| graystone |
Taking the first two Ascetic Style feats is a good start. You'll be using your monk weapons as if they where unarmed attacks. That means if you took unarmed strike as your dex damage weapon, any monk weapon you can use with finesse also deals dex damage. Add to that, they'll do your unarmed damage.
That alone cuts out strength. Int is fine even if you trash it. Even at a 7 int, you're still getting 6 points [7 if you're human]. Cha you don't really need. So it's down to con, dex and wis. Should be doable.
| koluminar |
According to the rules I can make it a light weapon by getting one two size categories smaller than my size, which is tiny, a tiny temple sword would dead 1d4 base damage, but would impose a -4 penalty to my attack roll for inapropriately sized weapons.
I must be thinking too hard here,
This just in, an idea! What if I choose unarmed strikes for the rogues finesse training, and I also take ascetic style... Would the finess training then inherently apply to my monk weapons since they are affected by the feat and ability as though they were unarmed attacks? I think I found the niche here!
So take ascetic style, then choose finesse training with weapon finesse unarmed attacks, then pick up any monk weapon and add dex to atk, and dmg, even though the weapon might not be a "light" weapon. Ascetic style makes it all work together!