Fearmonger antipaladin archetype (Monster Codex) still broken


Rules Questions


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I've seen quite a few people ask about this with no official answers given, that I can find. Is there ever going to be a fix for this archetype? Is there a contributor or designer who can shed some light on how it was actually supposed to work? I've heard a couple of good suggestions, the best being that feed on fear replaces touch of corruption's ability to heal undead targets, but nothing from the devs AFAIK. Since the archetype retains not only cruelties but also channel energy, there has to be something missing or some kind of typo. Anything?


There isn't an official fix to my knowledge, but I wish there was.

Mt group is currently running Rise of the Runelords (we played 3.5 for a long time before moving to Pathfinder and didn't go back to catch some of the earlier APs till now) but when we finish the plan is to run Hell's Vengeance.

I would dearly love to play a Fearmonger antipaladin (with a house rule of being allowed to be any evil) in Hell's Vengeance, but with the archetype losing Touch of Corruption but then being forced to take cruelties he can't use...

Well it's annoying.


Very! A friend of mine and I were hoping to revive some dearly-beloved Way of the Wicked characters for Hell's Vengeance, and in talking about the upcoming tyrant archetype for antipaladins (in Ultimate Intrigue, I think) we wondered whether it might stack with fearmonger. It wasn't until I showed it to him and he really looked closely at it that we spotted the screw-up. I don't play or build many antipaladins, myself, so I had no idea it was so badly executed.

Good luck with RotRL, by the way; it was my own first foray into Pathfinder and it was a great experience! It's also pretty good about being alignment-flexible; an evil party can do some very interesting stuff with their motivations and goals, in that AP. Paizo has been pretty good about that, in certain campaigns (Carrion Crown immediately comes to mind), which is one of the reasons I'm so looking forward to HV. I want to see what they do with a deliberately evil-themed AP.

Of course, to bring this back round to the title topic, I'd also dearly love to see what they might do to fix the fearmonger, preferably before the last book of HV gets here. :P

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