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I am playing a Wizard in our current group's campaign. I have chosen an amulet to be my bonded object, and I have reached the point where I can start to enchant it. If possible, I would like to have it give an enhancement bonus to my character's Intelligence.
I am remembering that there were some restrictions on placing enhancement bonuses on items that were not slotted correctly (e.g. Physical attributes on belts, mental attributes on headbands) but this may just be an artifact in my mind from the PF Alpha. All that I can see in the section on crafting items is that it costs 1,000 gp x bonus^2.
I have scoured the SRD, the FAQ, and the boards to see if this question has come up, and I haven't seen anything. So, I thought I would just post this myself.
Anyone have any idea on this? Is it possible? Does it cost more? Have I just overlooked a section in the CRB?

David Thomassen |
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The table on Item Creation gives the cost for "Multiple different abilities" for slotted items as "Multiply lower item cost by 1.5" There is a warning on the webpage Altering Existing Items warning against moving powers from one slot to another, especially inappropriate locations.
As with all things non-PFS it is up to the GM to say, but expect the price to be 50% higher than the head slot, remembering that normally you can only purchase even bonuses to stats (+2, +4 or +6)

Guru-Meditation |

Mental Attribute Boosters are slotted in the Headband.
Amulet of most often Natural Armor and Mighty Fists.
If you want an Amulet of INT +2, you are in the territory of custom magic items. Which can get broken very quickly if the DM doesnt run a tight regime.
If you just copy existing magic items 1-to-1, just in a different slot, you should be fine with a +50% surcharge.

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The table on Item Creation gives the cost for "Multiple different abilities" for slotted items as "Multiply lower item cost by 1.5" There is a warning on the webpage Altering Existing Items warning against moving powers from one slot to another, especially inappropriate locations.
As with all things non-PFS it is up to the GM to say, but expect the price to be 50% higher than the head slot, remembering that normally you can only purchase even bonuses to stats (+2, +4 or +6)
That's what I was looking for. I couldn't find the reference back to it and wasn't sure if it existed in the final ruleset. I remember it being a specifically discussed change in the Alpha.
Not trying to break the game or buck the system. Amulet of Spell Cunning/Mastery it is!