Weapon Snatcher talent mechanics and the Break Guard Feat


Rules Questions


Assuming you meet all the requirements, are the Advanced Talent: Weapon Snatcher and Combat Feat: Break Guard compatible?

Weapon Snatcher (Ex):
"Benefit: A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent."

Break Guard:
"Benefit: While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent you attempted to disarm using your other weapon."

The question I cant find an answer to is:
Do you need to use a free hand to get the benefit of Weapon Snatcher. It doesnt say in the description that you cant use a weapon to disarm, but the name suggests otherwise. Also, according to the wording of Break Guard needing two 'weapons', even with Improved Unarmed Strike it doesnt work because you are considered armed, but fists are not 'weapons'.
Any help clarifying is greatly appreciated.


Pathfinder Maps Subscriber
LockeCole wrote:
Do you need to use a free hand to get the benefit of Weapon Snatcher ?

All Weapon Snatcher does is allow you to use a sleight of hand check instead of a combat maneuver check in an otherwise standard disarm maneuver attempt. Since a standard disarm maneuver does not require a free hand (although you can attempt it unarmed at a penalty), then neither does WS. However, to automatically pick up the item dropped by the target of your disarm (if any), you need to have performed the disarm without using a weapon (and therefore not triggering Break Guard even if you were somehow wielding two other weapons not used in the disarm attempt).

LockeCole wrote:
according to the wording of Break Guard needing two 'weapons', even with Improved Unarmed Strike it doesn't work because you are considered armed, but fists are not 'weapons'.

Break Guard requires you to USE (and therefor be wielding) a weapon in your disarm attempt while also wielding (having at the ready but not necessarily using) another. This does seem to leave out an unarmed strike as your second weapon, but as long as this isn't PFS I can't see a GM disallowing it so long as you have Improved Unarmed Strike.

So they are compatible in that if you're wielding two weapons you can perform your disarm combat maneuver with one (and get to use a sleight of hand check instead of your combat maneuver check) and, if successful, get your Break Guard strike with the other weapon. This will leave the item disarmed lying on the ground in your opponent's square.


SlimGauge wrote:
LockeCole wrote:
Do you need to use a free hand to get the benefit of Weapon Snatcher ?

All Weapon Snatcher does is allow you to use a sleight of hand check instead of a combat maneuver check in an otherwise standard disarm maneuver attempt. Since a standard disarm maneuver does not require a free hand (although you can attempt it unarmed at a penalty), then neither does WS. However, to automatically pick up the item dropped by the target of your disarm (if any), you need to have performed the disarm without using a weapon (and therefore not triggering Break Guard even if you were somehow wielding two other weapons not used in the disarm attempt).

I have run this by the GM for the campaign that I am playing in, and the ruling that was given to me is that because it is called "Weapon Snatcher" is reason enough to suggest that using a weapon to disarm is not applicable, because you cant "snatch" a weapon if you already are holding a weapon, which is a legitimate point, but is not explicit to the description, so I was really hoping that maybe there was a more explicit argument I could use than "It doesn't say I can't even though the name sounds like I shouldn't".

Scarab Sages

I'd rule that you can't use the two together, but only because weapon snatcher allows you to use your slight of hand in place of your CM check. Since you are using your skill, you are not getting the benefit of your weapon's enhancement bonus, so you aren't using the weapon to make the disarm attempt.


Imbicatus wrote:
I'd rule that you can't use the two together, but only because weapon snatcher allows you to use your slight of hand in place of your CM check.

That is similar to what the GM for my campaign said when we were discussing it, and I can accept that logic, but I wanted to see what other input or information I might be able to find, since I can make a case for both yes and no, and similarly, you say that it does not seem like it should work, but SlimGauge's interpretation of the description isn't inaccurate, and would allow for the use of both Weapon Snatcher and Break Guard.

Imbicatus wrote:
Since you are using your skill, you are not getting the benefit of your weapon's enhancement bonus, so you aren't using the weapon to make the disarm attempt.

Is there a rule that you are referencing for why you can't use the weapon's enhancement bonus? If so, could you send me a link or let me know where that information is?

Scarab Sages

LockeCole wrote:

Imbicatus wrote:
Since you are using your skill, you are not getting the benefit of your weapon's enhancement bonus, so you aren't using the weapon to make the disarm attempt.
Is there a rule that you are referencing for why you can't use the weapon's enhancement bonus? If so, could you send me a link or let me know where that information is?

It's in the test of weapon snatcher itself:

Quote:

Weapon Snatcher (Ex)

Prerequisite: Advanced talents

Benefit: A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.

You are taking a Slight oh Hand Check and substituting it for your CM check. Because weapons do not enhance Slight Of Hand checks, they would not enhance the disarm check you are making.

However, you would benefit from Skill Focus, Deft Hands, a Masterwork Tool, a Prestidigitator's Cloak, and so on.

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