Monk...ish Advice


Advice


So, while playing Carrion Crown, I have been thinking of playing a different character as my current full caster has been making my group sad.

Since I want everyone to have fun and also admit I probably have the highest system mastery in the group, I thought I would challenge myself by creating a character with one of my favorite sets of fluff that is weak in pathfinder.

Specifically a Monkish character.

Requirements (Self set)

Wisdom Based
Unarmed
Unarmored
Minimize skills.
No higher than 6th level casting, prefer 4th.
Do not take a leadership role
Level 5

House rules in effect:
Come in at WBL for the level you enter.
No Unchained except rogue.
No ACG errata
No UC errata
Max HP for levels 1-3, Average thereafter.

What this means for the character in question:
Original Master of Many Styles
Original Crane Style
Original Pummeling Style

So what I came up with was a Unarmed Fighter 1/Enlightened Paladin 2/Master of Many Styles 2. All levels after this will be Enlightened Paladin.

He seems to be a decent beatstick to me which is mostly what I wanted. I know in class flight will be hard, but I will have to get potions/items for it.

What do you all think.

Character Sheet

Scarab Sages

I noticed a few flaws in your character. First off, you can't retrain the bonus IUS feat granted by unarmed fighter, because it is hard set by your archetype.
Secondly, The Guided AoMF is the only thing making this playable. Make sure it's legal for your group.

Sovereign Court

1. Guided isn't a Pathfinder rule. (And it shouldn't be - it's stupidly OP.) Unless its inclusion is another house-rule, the character isn't legal. Either change to Dex focused with Agile or dip into Sensei instead for Wis-based attack rolls (maybe still with Agile for damage).

2. Since you aren't using Flurry anyway - you should consider going Tengu for claw/claw/bite.


I'd go straight Sensei.

Also, those house rules u_u


For retraining, do you have a citation for the fact you cannot retrain feats granted to you by archetypes? Not saying you are wrong, I have just never heard that before.

On Guided, very legal for my group.

As for Tengu, good idea since we are using OG pummeling style so it works with natural attacks. I will work something up and post later.

As for sensei, we have a bard in the group already and I am trying to avoid any face/leadership positions. Also it seems to be a straight nerf over my current configuration, what am I missing?

@Secret Wizard
About the house rules what do you mean?

Thank you all for your interest.


Sensei doesn't need to be in a leadership position - as a matter of fact, I quite like my Sensei to be, in terms of social ability, the quiet wise guy.

While they can use Bardic Performance, which can help your Bard be more flexible about which performance they use since you can both use a different one to avoid overlap (or allow the other to not perform and instead get right into combat), the main draw of the Sensei is threefold: massive defenses, powerful debuffing skills and a ton of utility.

But the more I think about it the less I'd recommend it for Carrion Crown, just because of certain parts of the adventure discouraging its main mechanics.


So rebuilt as a Tengu.

+ Three attacks on a pummeling charge or full attack.

+ Better Perception and Survival.

- No magic weapon till next level, so I need a buff to hit incorporeals.

- Smaller damage dice

- Loss of Darkvision

- Slightly lower saves

- Much loss of initiative

Overall perhaps a positive change I think. I may do it but I worry I will make our current melee sad.

Thanks all, please feel free to comment more!

Character Sheet

Scarab Sages

Covent wrote:

For retraining, do you have a citation for the fact you cannot retrain feats granted to you by archetypes? Not saying you are wrong, I have just never heard that before.

It's in the retraining rules in UC. I was a little broad in my definition, but you can only retrain to feats you could choose from the class feature.

Retraining wrote:

Feat

You may change one feat to another through retraining. Retraining a feat takes 5 days with a character who has the feat you want. The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability. If the old feat is a bonus feat granted by a class feature, you must replace it with a feat that you could choose using that class feature.

Since the IUS feat is set by the Unarmed Style class feature, you cannot retrain it because you can't choose any other feat using the class feature.


Covent wrote:

So rebuilt as a Tengu.

+ Three attacks on a pummeling charge or full attack.

+ Better Perception and Survival.

- No magic weapon till next level, so I need a buff to hit incorporeals.

- Smaller damage dice

- Loss of Darkvision

- Slightly lower saves

- Much loss of initiative

Overall perhaps a positive change I think. I may do it but I worry I will make our current melee sad.

Thanks all, please feel free to comment more!

Character Sheet

You don't have Feral Combat Training.


For retraining I see you are correct. Thank you!

As for feral combat training the old crane style and pummeling style make no mention of Unarmed strikes and we do not use the errata so I don't need them.

Sheets are updated.

Thank everyone again.


Oh, I just realized you had no Flurry!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Monk...ish Advice All Messageboards

Want to post a reply? Sign in.