| Woodoodoo |
So I am starting a skull and shackles campaign soon and as usual my mind always wanders to the silly/bad side of the enormous spectrum of different builds. BUT I like the weird builds and a while back I noticed the Halfling Filcher archetype and I knew sometime, somehow I had to play it.
Now, I do normally play in PFS so playing something that doesn't have the strict rule set of PFS. You sometimes go a little crazy with your character creation. I had noticed the grippli had a feat called Agile Tongue and somehow since really this build was never going to be that good my GM let me apply the Filcher archetype to a grippli rogue. I mean, how cool is that? Stealing s~$@ from 10 feet away with my dope tongue. Hell, I could get minor/major magic and slap some people with a tongue touch spell.
So the downside of the archetype is that to steal as part of a full attack you are eventually going to have to get quick steal so I am trying to avoid having to get combat reflexes, having 13 int is fine as a rogue I guess. So a going brawler to avoid the int or maybe lore warden before/after a few rogue levels might be good, manoeuvre master monk might be nice to be able to flurry steal.
Another option is to get 10 rogue levels to be able to disarm with sleight of hand.
So the options are to go either 4(or 5 for more SA), 8 for greater steal or 10 for sleight of hand disarming.
So what do you guys think? Is this even doable? Too goofy/bad?
Any suggestions? Lets optimize the s*$+ out of the steal combat manoeuvre guys!