Does temporal stasis extend the duration of spells / suspend the duration?


Rules Questions


In other words if I cast a spell, say haste, and then are put into stasis, is the haste still active when I wake up in a years time, or does the duration of the spell expire as normal?

Temporal stasis spells says that conditions remain in place but doesn't mention anything about spells?

I have an published adventure example but it is an unusual case and I'm interested in other people's thoughts first.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"For the creature, time ceases to flow..." (emphasis mine)

Sounds pretty straightforward to me.

Dark Archive

Sounds strait forward, but the real question is this. Would something like Mind Blank still be functioning while affected by Temporal Stasis, or would the effect cut off until the stasis ends?


For the creature, not for the spell.

There is an example that was raised in another thread in the adventure The Waking Rune

spoiler:
In the stat description for the Runelord Krune who has just woken from a temporal stasis, it says that his mage armour spell has had its duration maintained by the sanctums energy. This is at the top of page 17. If the spell was kept going by the stasis there would be no need to state this.

I'm not saying this is definitive, but it is instructive. I certainly wouldn't say spell effects worked will suspended. Either the spell is in effect or it is suspended, surely it can't be both?

My interpretation is that the spell lasts its normal duration then ends. The person is suspended, not the magic.

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