The Silver Shields - Homebrew Mercenary guild with module action! Discussion


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DM The nines wrote:

i'll get you guys on the road in the morning, I believe the numbers favor the mission to Hardwick and the fields appeared to have more support than bridge building.

Sorry about the delays, had to pick u p some slack at work this week.

Glad to hear from you; I'm beginning to think we'll have to generally move forward based on consensus to minimize slow downs >.>

Also, depending on if you know there will be some delay, maybe you could set us up for some tavern talk or something when you need to take a short break from this PbP :3

EDIT: I hope Frank's most recent post makes for a better place to change scenes... without removing everyone else's ability to add something...


M Halfling R2

I am good with either mission, I do not have a leaning in any specific direction.

The website and the net at the house have been problematic the last few days. It is also going in to my busy session at work and new mandates have been sent down, causing extra work.

Marching order:

I have a solid perception score +6, I would like to be in the front to keep a lookout or the rear to guard our backs.

Riding: I would like a Riding Dog please!


Riding dog it is... his name is Brisby and he has a lot of extra fluff... make sure you brush him good. Normal beastiary stats for the riding dog only add +1 to his flatfooted and total ac for the extra padding.


M Halfling R2

Like this?


sure that looks perfect!


Female Human Kapenia Dancer

Order of movement: towards the middle
Sleep: last, so I can have spells back in the morning
Spells: I am a sorcerer so I am already taped out


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank would probably be a good rear guard.
With the familiar-is-close-bonus-alertness-feat Frank gets a measly +2 perception,
but Timothy will hang out with Frank and has a respectable +5 perception.

Frank won't do night watch, but after the first night he will cast Alarm to help cover the first 4 hours, probably enlisting Tim to stay up to wake up the second shift.

On the first day of travels Frank will have Summon monster I instead of Alarm, but after that he has spells as noted on his (updated) alias (copied below for your convinience):

Spells Prepared

. 1st Alarm, Color Spray (x2) (Will, DC 14), Mount
. 0 (at will) Dancing Lights, Mage hand, Open/close, Prestidigitation


Male Gnomish Daemon-Spawn Tiefling Bladebound Hexcrafter Magus 2

The best place for Sin in the marching order would probably be somewhere firmly in the middle so he can respond in either direction. Also, I'm not sure anyone wants him on watch at any point during the night, his "fantastic" perception score of -2 puts a firm damper on any abilities he has in that direction.

Spells Prepared:
0-Level: Brand, Read Magic, Acid Splash, Detect Magic
1st-Level: Shocking Grasp x2, Color Spray


Halfling Cleric of Sarenrae

Brother Davco will ride up front. Most likely second in line to provide support to whoever is riding point.

Last watch is best for Davco. He likes to time his devotion with the rising of the sun.

Spells
0-Detect Magic
0-Light
0-Resistance
0-Toolkit

1-Forbid Action
1-Magic Weapon
1-Stunning Barrier


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Brother Davco, I'm curious, what is the Toolkit spell?
I tried looking it up but I couldn't find it. Is it like Mending?


M Halfling R2

OH MIGHTY GM, it appears I did not include a ranged weapon.

Could I requisition a sling and stones, please?


if you ask before you go sure!


Halfling Cleric of Sarenrae

Toolkit Cleric 0

School: Conjuration (Creation)
Components: V, S
Casting Time : 1 swift action
Range: Personal
Target: You
Duration: Concentration

You can summon any known tool into your free hand to complete a specific task. The tool remains as long as you concentrate on this task. The spell gives a +2 circumstance bonus on any Craft skill.

Appears in : Deep Magic


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Neat!


marching order
fastoph - front
davco
sin
katja
dharkantia
frank - rear.

Watch order -


female Aasimar (halfling) Bard (arch) 1 / Paladin (oath:veng) 1 || (HP 20/20) || AC: 20 | T:15 | FF:16 | CMD 17 | Fort +4 | Ref +6 | Will +4 | Init +4 | Per: +6 | Speed 30'

Gah, back from the dead! Sorry, was bedridden with the flu.

Marching order If single file I will be behind Fastolph, ready to jump to his aid! If two abreast, I will walk (or ride) beside him.

Watch order I will happily take first watch.

Spells bard spells are spontaneous, so I have what I have!


M Halfling R2

Mid watch, so the prepared casters can choose 1st or 3rd watch.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Timothy could take any shift no one else wants, he can speak and has +5 perception/lowlight vision...

Unlike clerics and bards, (but the same as Magi) Frank "must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook." Unless we have more than 8 hours worth of camping, Frank will take his +0/+2 perception and just sleep xD

edit: Oh yeah, and if we're doing 2 hour shifts, the first two shifts happen at the same time as an Alarm spell, so if even if they fail perception, anything (that doesn't know the password) getting within a 20' radius of the center of camp activates a handbell sound that can wake everyone up xD


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Looks like we can have 2 hour watches with no one getting less than 6hrs sleep:
Salyne (+Alarm spell), Fastolph (+Alarm spell), Timothy, and finally Davco


M Halfling R2
Salyne Kallum wrote:

Gah, back from the dead! Sorry, was bedridden with the flu.

Marching order If single file I will be behind Fastolph, ready to jump to his aid! If two abreast, I will walk (or ride) beside him.

Watch order I will happily take first watch.

Spells bard spells are spontaneous, so I have what I have!

I think Fastolph may become fumble mouthed in the company of someone with literately twice as much Charisma as him :)


will have a game post up tonight, sorry or the delays, long story short extra hours at work, while nice, tend to add up


M Halfling R2

No worries, extra hours for me as well.

Get that money, HONEY!


Long story short, the general manager was uh... given oppotunities elsewhere (i.e.) Fired and that means a lot of the actual things that need done suddenly got shifted to me. Though im not management, nor want to be, or anything fun like that. Im just sort of well longest tenured employee who has a clue and a work ethic enough to do what needs done. *lawls* if my fiance were home I would have quit months ago

*shakes fist at the Air force*

*lawls*


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

I see, that seems annoying :/
I hope they reward you for your hard work at least :D

in other news, the dancing light gives four adjacent torches and those give 20' radius circle of normal light and 20' past that is +1 step up the light ladder (darkness becomes dim light and dim light becomes normal light).
Also Timothy has low-light vision so he can see twice that far from that quartet of glowy orbs ~100' away from us xD
...so basically if anything is following along the road, Tim gets a shot at spotting them :P


Male Gnomish Daemon-Spawn Tiefling Bladebound Hexcrafter Magus 2

Just checking in, Sin is ready to go whenever GM is available to send us off. I haven't had much for him to say or do just yet, but I have been keeping up with the threads.

I haven't disappeared! :P


sorry for my absence was in a bit of a fender bender Sunday, and while Im mostly okay, the concussion I have acquired has made sitting at my computer and looking at he monitor a bit painful. Will have the post continuing everything tonight sorry for the delay


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

concussion? D:
ummmm get well soon?


Male Gnomish Daemon-Spawn Tiefling Bladebound Hexcrafter Magus 2

Concussions are no fun. Feel Better mate!

Take your time, I'm sure we're all still faithfully lurking here!


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

*lurk*

*lurk*


Halfling Cleric of Sarenrae

Me too. Just checking in.


Kasatha Brawler

*Works quietly on weapons waiting*


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Do E-hugz help with concussions?

*E-hugz*

Also: *lurk moar*


M Halfling R2

Hugs can't hurt, my concussion last year took me out for a week with another two weeks of suckage.


sadly its not my first one... or my second or third I think im on number 4. Blame the army and jumping out of perfectly good airplanes for that... oh and football in highschool. But anyways, able to look at things today without cringing so time to continue sorry about the delay.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:
DM The nines wrote:
sadly its not my first one... or my second or third I think im on number 4. Blame the army and jumping out of perfectly good airplanes for that... oh and football in highschool. But anyways, able to look at things today without cringing so time to continue sorry about the delay.

1) no need to be sorry unless you got the concussion on purpose :P

2) Happy to hear you're feeling a bit better ^_^


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

BTW, how dark is it at the moment?

Assuming it's still bright enough to see 250ft away, Frank's horse could run for 17 rounds x 250ft/round without CON checks :D
(4250ft is about 1000ft short of a mile)
(depending on lighting, Frank could start taking pot shots (up to 1200ft) to piss off the little scaly buggers)

ponies can only run up to 200ft x 14 rounds w/o CON checks (and only if they're carrying 75 pounds or less) and I'm not sure if Dharkatania + her gear weighs more than 230 ibs...
I think a heavy crossbow should be long enough range that Frank can safely take pot-shots at the kobolds ASAP if ya'll wanna go charging in :3


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

lol triple post.... too bad I don't think fast enough for edits

Frank E. wrote:
BTW, how dark is it at the moment?

Specifically: will it be bright enough outside to shoot at things 1000 to 1200 ft away...for the next 20 minutes or so? xD


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

I just checked the knowledge skill entry and if kobolds are humanoid then it's knowledge local (are they monstrous enough to be monstrous humanoids?)
I wonder what's the DC for knowing that they have darkvision...


Male Gnomish Daemon-Spawn Tiefling Bladebound Hexcrafter Magus 2

Well for most common enemies like goblins, so kobolds as well I assume, the DC to identify is only 5+CR. Not sure about dark vision specifically, but I did get a 23 for know:local, so hopefully that's enough.

If not, then I can always just delete the post and write up something else like I said. No big deal.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

good point, Kobold's darkvision can't be all that hard to know.
Now the question is: does everyone without darkvision feel confident enough with their artificial light sources (like Frank's dancing lights) to go fight? xD


It could be assumed that as trained members of the Silvershields that a kobold seeing in the dark is common enough knowledge

In fact with your knowledge check Sin you know that the local tribe of kobolds is a relatively peaceful group of fellows who only get feisty if things in their little patch of forest get riled up. In fact about once a year an old Albinoed Kobold comes into macridi with gems and other minor trinkets and trades for a few things for the tribe... that visit usually comes in the spring, and is perhaps overdue?


as an aside i can now totally look at my computer screen for more than five minutes at a time so time to get moving!


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Glad to hear you're doing better :D
Also, anyone else eager to fight at night?


M Halfling R2

Hooray! Seeing is good!


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Yay we're off!
During the few minutes we ride, Frank will be recasting dancing lights several times so that we can at least hustle (60'/round for ponies with greater than a light load) all the way there...


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Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

do dee doo, just checking in :3


Kasatha Brawler

Sorry been working 18 hour days finally woke up crazy again so I can play!~


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

18 hr days? Srsly? O.o


Kasatha Brawler

Yeah. Happens. Not often but does happen. Rotations. 18 hour (This does include getting to work and leaving it) next most of day off and then another 18 hours.

Doesn't help having a head cold that makes me unable to concentrate.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Wow.
Welp, I hope your headcold gets better at least :s

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