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I was wondering if there were any rules or ideas people had on rules for submarines and underwater siege weapons/vehicles. I have a gearhead (3pp Pure Steam Campaign, it's like a mundane arcanist) player who wanted to build one (I house-ruled vehicle creation as an item creation feat) and just on the fly threw together something based on the steam wagon(PSC again) and a boat with a couple of light ballista substituted for harpoon missiles.
Searching around I couldn't find anything, so I was wondering if anyone here had any ideas.

Cevah |

An animated object could satisfy what you want. Per the info on the linked page, you have two options: Permanency + Spell, or Craft Construct. There is a limited Craft Construct type feat that lets you make only one type of golem, without the required Craft Wondrous and Craft Magic Arms and Armor. You could re-flavor that limited feat to be the one you gave. Therefore they can only make animated vehicles and no other types of constructs.
Under ship-combat and subpages, are a bunch of rules you can peruse. More can be found for aquatic-terrain.
Biggest thing I can think of is that ranged combat is hard, and imposes a big penalty for distance. Melee combat may be hindered, but FoM can help with that.
/cevah