Wild Armor Errata


Pathfinder Society

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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I just found out about this travesty, despite it happening back in July. Despite Jacob's earlier rulings, the Wild armor enchantment has been nerfed so you now have all the penalties of wearing armor, even while it's morphed into you. Your speed drops, you take armor check penalties, and you can't fly anymore (unclear), as well as turning off some reliant abilities in other classes.

May those affected by this please have the option to resell the armor at full value or rebuild so that they can find some Proficiency for it?

I'd rather the FAQ get rolled back or the enchantment cost be reduced to +2, but that's not in the purview of PFS.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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And apparently I'm Smurfette now?

Silver Crusade 1/5 Contributor

I was wondering about that...

(The second post.)

4/5 ****

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There's a certain keyword...

If you use it in your post...

You turn into a smurf...

Silver Crusade 1/5 Contributor

I couldn't find it in the original post, though...

Paizo Employee 4/5 Developer

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The wild enchantment does now impose its penalties for wearing armor, which I can see would complicate some characters' ability to operate. If those characters affected by this modification so desire, they may sell back armor with the wild armor enhancement at full cost and/or retrain feats solely for the purpose of learning armor proficiency feats to match their wild armor's type.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

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James Anderson wrote:
even while it's morphed into you.

Silver Crusade 1/5 Contributor

Huh...

Silver Crusade 2/5 *

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I wonder who I'll be smurfed into.

smurf it.

Scarab Sages 5/5 5/55/55/5

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Druids Local 704 thanks you for your work.

*looks at clock*

And will thank you with this blanket and teddybear

Silver Crusade 5/5

It's smurf o'clock!

Scarab Sages 5/5 5/55/55/5

Druids local 704 would also like to take this opportunity to thank our supporters at Whinny and Nickers barding supply. Since the only benefit of the wild enchant is switching forms on you, if you have a preferred battle form you may as well show up at the armorer in fur/scale/feathers and get fitted for barding that way. You can always enchant it with wild latter unless you plan in fighting in your biped form.

If you tie a bag of gold around your neck and leave a note with the type of armor, material, and enchantment you'd like they know how to handle the rest.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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John Compton wrote:
The wild enchantment does now impose its penalties for wearing armor, which I can see would complicate some characters' ability to operate. If those characters affected by this modification so desire, they may sell back armor with the wild armor enhancement at full cost and/or retrain feats solely for the purpose of learning armor proficiency feats to match their wild armor's type.

Thank you for your fast and generous reply.

Dark Archive 4/5 **

Where is this change? I don't see anything in the FAQ or in the CRB errata.

5/5 5/55/55/5

CigarPete wrote:
Where is this change? I don't see anything in the FAQ or in the CRB errata.

Linky

Spoiler:
Wild armor and other transforming armor: When I use a wild armor and gain the armor’s benefits, what restrictions, if any, apply to me? In general, when I transform with a polymorph effect and some of my gear melds into the form, what restrictions do I have for melding with large amounts of heavy gear? What about other types of transforming armor?

If you were in medium or heavy load from encumbrance before transforming, you continue to take those penalties in your melded form. Otherwise, ignore the weight of melded items and calculate your encumbrance in your polymorphed form entirely based on non-melded items. When wearing melded armor and shields, if you gain no benefit from the melded armor, you still count as wearing an armor of that type, but you do not suffer its armor check penalty, movement speed reduction, or arcane spell failure chance. If you do gain any benefits (as with the wild property), then you do suffer the armor check penalty, movement speed reduction, and arcane spell failure chance. This also applies to all other situations where you or an armor transform: you always count as wearing an armor of that type, and if you gain any benefit at all from the armor (such as mistmail), you apply the armor check penalty, movement speed reduction, and arcane spell failure chance.

Dark Archive 4/5 **

Thanks.

Don't think this makes sense to me - I can see justification for the penalties applying in cases where you don't have proficiency, or applying always, but changing the penalties to only apply where you are getting benefits seems needlessly complicated.

Was there any explanation for why this was changed? If the concern was around people wearing full plate and carrying tower shields with no penalties, I can see some language around that, but otherwise this is hurting your average druid that wants to be able to use armor. The full plate/tower shield seems like an extreme corner case, and not worth an FAQ, especially given the level needed to pull it off (Two +4 armor items is 32k gold, plus base cost of the items).

5/5 5/55/55/5

The tower shield would be 16k gold for for +5 armor ,which is a pretty sweet deal.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

My druid has a level of bloodrager and is almost retired, so for myself I'm considering going beyond the rebuild and using the ultimate campaign retraining to give her the steelblood archetype, which includes heavy armor proficiency instead of the now ineligible fast movement.

Or I might look into that barding with the granted refund.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

CigarPete wrote:

Thanks.

Don't think this makes sense to me - I can see justification for the penalties applying in cases where you don't have proficiency, or applying always, but changing the penalties to only apply where you are getting benefits seems needlessly complicated.

Was there any explanation for why this was changed? If the concern was around people wearing full plate and carrying tower shields with no penalties, I can see some language around that, but otherwise this is hurting your average druid that wants to be able to use armor. The full plate/tower shield seems like an extreme corner case, and not worth an FAQ, especially given the level needed to pull it off (Two +4 armor items is 32k gold, plus base cost of the items).

Druid Monk:

Don wild armor. Lose Monk wisdom bonus to armor.
Wild Shape. Keep armor bonus. Get back monk wisdom bonus. (Get natural armor bonus as well?)

Be impossible to hit.

I think the idea behind only taking penalties when you get bonuses, is that when you wildshape without wild armor, the armor just goes way like the rest of your gear. But when you have wild armor, it has to stay "real" enough to protect you, so it is also "real" enough to hinder you.

3/5 *

Huh. I'd missed this one too, and we were just discussing wild armor last session to boot. Already took the proficiency for full plate, but good to know about check and speed penalties.

2/5

BigNorseWolf wrote:
CigarPete wrote:
Where is this change? I don't see anything in the FAQ or in the CRB errata.

Linky

** spoiler omitted **

While this errata primarily affects Wild armour it's also worth noting that is hits Soothsayer's Raiment as well, if the Oracle in question uses revelations like Form of Flame, Magma Form, or Water Form.


It's something that I could see lesser wild now, but as a +3 it's just not any good. As much as I love paizo, more and more seems to go into the "ignore" pile. :(

There was even a +2 enchantment back in 3.X that did exactly what the nerfed wild does now...

The Exchange 4/5

I-I'm, wuh-wuh-one of those Goliath ones! Suh-suh-still going strong!

paranoidly stares at the nearby wall

...oh gods, they can see me. T-T-THEY'RE RIGHT THERE *whimper*

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Flutter wrote:

Druids local 704 would also like to take this opportunity to thank our supporters at Whinny and Nickers barding supply. Since the only benefit of the wild enchant is switching forms on you, if you have a preferred battle form you may as well show up at the armorer in fur/scale/feathers and get fitted for barding that way. You can always enchant it with wild latter unless you plan in fighting in your biped form.

If you tie a bag of gold around your neck and leave a note with the type of armor, material, and enchantment you'd like they know how to handle the rest.

What's the markup for huge creatures? Core only lists Medium and Large

Scarab Sages 5/5 5/55/55/5

James Anderson wrote:
Flutter wrote:

Druids local 704 would also like to take this opportunity to thank our supporters at Whinny and Nickers barding supply. Since the only benefit of the wild enchant is switching forms on you, if you have a preferred battle form you may as well show up at the armorer in fur/scale/feathers and get fitted for barding that way. You can always enchant it with wild latter unless you plan in fighting in your biped form.

If you tie a bag of gold around your neck and leave a note with the type of armor, material, and enchantment you'd like they know how to handle the rest.

What's the markup for huge creatures? Core only lists Medium and Large

I'm the last one to suggest a diet but huge creatures generally don't fit in a lot of places pathfinders wind up in. I'd suggest a wand of mage armor (probably activated by a party member) and a barkskin in case you get the opportunity to fight with the luxury of 15 foot high ceilings.

Sczarni 5/5 5/55/5 ***

James Anderson wrote:
What's the markup for huge creatures? Core only lists Medium and Large

Core goes up to Colossal.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Thanks Nefreet. Strange that there are both barding tables and strange creature tables.


It's for things like animal companions or strange races. Kasatha, for instance.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

James Anderson wrote:
Thanks Nefreet. Strange that there are both barding tables and strange creature tables.

Yeah, and I just started a thread on it. Since barding and non-humanoid armor have very different rules.

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