PFS-Legal alternative to Rod of Ropes?


Pathfinder Society


I've got an investigator who's slowly morphing into Batman, and was wondering if there was some sort of non-Rod of Ropes way to emulate his many rope tricks. There's the autograpnel from the Technology Guide, and if money is no object, I guess I could do a repeating hand crossbow loaded with grapple bolts, held in a Glove of Storing. What other ways can one swing through the air? Maybe Ultimate Intrigue, with the Vigilante class, will have some equipment would-be vigilantes might use...

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Gleaming Terrier wrote:
I've got an investigator who's slowly morphing into Batman, and was wondering if there was some sort of non-Rod of Ropes way to emulate his many rope tricks. There's the autograpnel from the Technology Guide, and if money is no object, I guess I could do a repeating hand crossbow loaded with grapple bolts, held in a Glove of Storing. What other ways can one swing through the air? Maybe Ultimate Intrigue, with the Vigilante class, will have some equipment would-be vigilantes might use...

Well, one issue is that there aren't a whole lot of sky scrapers on golarion, not even in Absolom.

That said, you could duel wield prehensile whips. ETA: They are a swift action to us, so actually, you may as well just use 1. More Zorro or Indiana Jones than batman.

Alternately the kineticist brachiation wild talent.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

By the way, if your investigator does not worship Kalinahat, they should start. She is basically the diefic version of batman.

3/5

Jared Thaler wrote:
Gleaming Terrier wrote:
I've got an investigator who's slowly morphing into Batman, and was wondering if there was some sort of non-Rod of Ropes way to emulate his many rope tricks. There's the autograpnel from the Technology Guide, and if money is no object, I guess I could do a repeating hand crossbow loaded with grapple bolts, held in a Glove of Storing. What other ways can one swing through the air? Maybe Ultimate Intrigue, with the Vigilante class, will have some equipment would-be vigilantes might use...

Well, one issue is that there aren't a whole lot of sky scrapers on golarion, not even in Absolom.

That said, you could duel wield prehensile whips. ETA: They are a swift action to us, so actually, you may as well just use 1. More Zorro or Indiana Jones than batman.

Alternately the kineticist brachiation wild talent.

You could use Feather Token (tree) for some instant build tall things to use :)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Jared Thaler wrote:
Gleaming Terrier wrote:
I've got an investigator who's slowly morphing into Batman, and was wondering if there was some sort of non-Rod of Ropes way to emulate his many rope tricks. There's the autograpnel from the Technology Guide, and if money is no object, I guess I could do a repeating hand crossbow loaded with grapple bolts, held in a Glove of Storing. What other ways can one swing through the air? Maybe Ultimate Intrigue, with the Vigilante class, will have some equipment would-be vigilantes might use...

Well, one issue is that there aren't a whole lot of sky scrapers on golarion, not even in Absolom.

That said, you could duel wield prehensile whips. ETA: They are a swift action to us, so actually, you may as well just use 1. More Zorro or Indiana Jones than batman.

Okay, this is kind of built on some assumptions, because I can't actually find any rules for swinging on a rope except for the full action "swinging charge"

If you do *not* have improved whip mastery, here is how duel prehensile whip would work (If you do have improved whip mastery, I am not sure prehensile whip does anything it doesn't do except give you some extra range.)

First round,
move to get in range (if needed)
standard to strike projection with whip,
swift to engage prehensile

Successive rounds,
Swinging charge, strike with second whip,
swift to engage prehensile
free to disengage first whip? (This is not clear. Improved whip mastery which does the same thing says it is a free action to disengage.)

This should let you move ~30 feet per round, without touching the ground. (20 feet if using only improved whip mastery.)

5/5 5/55/55/5

Prehensile whip trait

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