Mental Exercise: Let's Break the Game!


Advice and Rules Questions


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As the title suggests, this is a fun exercise in exploiting the rules of the game with the material given. So here goes, the following 3rd party metamagic feat is Inherent Spell. Basically, +8 to the spell slot cost to make that spell a SLA with unlimited uses for 24hrs. Here's the link to read the full description:
http://www.d20pfsrd.com/feats/3rd-party-feats/rogue-genius-games/metamagic- feats/inherent-spell-metamagic

Big deal, right? Oh no, CLW unlimited times a day that cost us a 9th lvl spell slot. Only negates down time between battles, as the combat healing would be useless if you can afford a 9th lvl slot. Until...
http://www.d20pfsrd.com/magic-items/staves/staff-of-the-master-necromancy

Most decreases to metamagic costs explicitly state they can't be used above your highest spell slot you can cast, but not Staff of the Masters...Sure, you can only use this 1 use/8 days, but at the extreme burst that staves were meant for, the trade-off is worth. And there are ways to diminish the downtime like Fat goblin Games' Arcane Battery feat series, allowing multiple charges when recharging a staff, up to 10/day after 3 feats!

So with the given above, what spells would you take and run full speed ahead with? Personally, while still broken, I'd find unlimited uses of Wall of Force to be hilarious.
"Like I said guys, we're going THIS way! (Walls of Force close off the other direction)"


free wish is pretty good, its like every cast adds 25000 gold to your pocket


Wish, Miracle, Gate, Mass Heal, Time Stop, and Aroden's Spellbane spring to mind.

Being able to spam Mass Heal is effective in-combat healing. Double bonus if you're fighting undead. Mass Harm (3rd party) is less viable because it doesn't heal (unless you're undead), although it's a somewhat decent damage spell. Meteor Swarm is probably better for damage, especially if you can bypass fire immunity somehow. Energy Drain would be really, really mean to spam on one guy all the time, but it's single-target and a much weaker entry than anything on the first list.

Simulacrum, Create Demiplane, True Resurrection, and aforementioned expensive spells are decent choices, just because they cost too much to spam normally.


chrislafeken wrote:

As the title suggests, this is a fun exercise in exploiting the rules of the game with the material given. So here goes, the following 3rd party metamagic feat is Inherent Spell. Basically, +8 to the spell slot cost to make that spell a SLA with unlimited uses for 24hrs. Here's the link to read the full description:

http://www.d20pfsrd.com/feats/3rd-party-feats/rogue-genius-games/metamagic- feats/inherent-spell-metamagic

Big deal, right? Oh no, CLW unlimited times a day that cost us a 9th lvl spell slot. Only negates down time between battles, as the combat healing would be useless if you can afford a 9th lvl slot. Until...
http://www.d20pfsrd.com/magic-items/staves/staff-of-the-master-necromancy

Most decreases to metamagic costs explicitly state they can't be used above your highest spell slot you can cast, but not Staff of the Masters...Sure, you can only use this 1 use/8 days, but at the extreme burst that staves were meant for, the trade-off is worth. And there are ways to diminish the downtime like Fat goblin Games' Arcane Battery feat series, allowing multiple charges when recharging a staff, up to 10/day after 3 feats!

So with the given above, what spells would you take and run full speed ahead with? Personally, while still broken, I'd find unlimited uses of Wall of Force to be hilarious.
"Like I said guys, we're going THIS way! (Walls of Force close off the other direction)"

unlimited fins to feet.

Scare the local fisherman population.


Combine that with... I can't remember the exact name of the feat off hand, but it's related to spell mastery. Requires 15 ranks of spellcraft, spell mastery, and 2 previous metamagic feats.

Gain the ability to ignore the cost of metamagic for one specific spell.

Fighter/Rogue (Even fighter, Odd Rogue) for 15 levels, 2 Levels Cleric, 2 Levels Wizard. 1 Level Theurge. 1 Level Arcane archer.

Prepare a single level 1 slot for unlimited uses of True Strike as normal, prepare all the rest of the spell slots with Quickened True strike.

Or, almost as cool but makes it harder to shoehorn it in would be whatever spell that creates a phantom arrow that targets /all/ enemies the same as the one that killed /one/ enemy. - Unlimited uses of that as a follow up to a hail of arrows of slaying would be rather broken.

Either way, massive carnage follows.


Simple, most broken spell in the game is also a first level spell.

Hypnotism.

Cast it, make a suggestion, target is counted as being two steps more friendly towards you and retains that new friendly status in regards to that request after the spell ends.

Note that the change in attitude is *PERMANENT* and *NONMAGICAL*, as it stays in effect after the spell specifically ends.

Go find somebody, cast Hypnotism on them. Tell them to "Trust me." Let the spell wear off, they're now two steps more likely to trust you. Cast it again until you get them to the highest receptive state you can. They're now basically your BFF when it comes to trusting you, even if they hate your guts otherwise.

Now tell them "I'm going to cast some beneficial spells on you, trust me." Being your BFF when it comes to trusting you, they'll forgo their saving throw meaning you can hypnotize them again without worrying that they'll resist.

You may now reprogram their brains to any extent you like, creating a fanatically devoted follower.

Now, do that to a sorcerer/wizard/etc that can also cast Hypnotism, and have them go out and spread the good word of you using the same tactic.

You have now created a pyramid scheme cult that will grow exponentially until you rule the entire world.


The new Augmented Blade archetype from Psionics Augmented: Soulknife has a blade skill called Psionic Power Source, which lets you burn power points instead of wand/staff/dorje/psicrown charges. Easier than using a Vizier to invest Essence into something. So, wands of Blood Money and Masterwork Transformation? Or anything someone else can think of.

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