Deity for Performance Artist (build advice also welcome)


Advice


Working on a chakram or boomerang specialist for an upcoming campaign and I'm trying to flesh out character backstory. I'm going to be using Startoss Style, Ricochet Toss, and as many Advanced Weapon Training options as possible. Leaning heavily on the Weapon Master archetype, although with GM permission I may go Eldritch Guardian with a monkey (or suitable Improved Familiar later on), although that limits me to boomerang, since I need to pick some manner of Exotic Weapon (EG-based familiar gets to share proficiency only when it's via combat feat).

They're a wanderer specializing in a single thrown weapon, history of using games of skill (ring toss, darts, billiards if there's a setting equivalent, etc). Trying to figure out the best deity for them.

I'm looking over areas of concern, and trying to determine what manual marksmanship and trick shots falls closest to. Not concerned about the 'prominence' of the deity, since I can't imagine myself pursuing Deific Obedience or any of the associated prestige classes.
Shelyn - art
Kurgess - competition, sport
Bharnarol - creativity, persistence
Svarozic - ingenuity, refinement

Any feedback on a deity selection, or general build advice, is welcome. Thank you. (:


I'd go with Kurgess since he represents competitions typically relying on skill.

consider the trait strong arm, supple wrist since it increases your range for thrown weapons when you move more than 10 ft, but its only good once per round.

I wouldnt go with Eldritch guardian, because to make a familiar effective in combat requires a lot of feats, and you won't quite be able to break even with using thrown weapon feats.


Agreed with zauriel, Kurgess is definitely the way to go for this character's deity.


Thank you! Any other build advice?

Also, has there been any ruling on TWF penalties (one-handed vs light) with thrown weapons besides those listed in the SRD*? Chakram and Boomerang are each only listed as 'ranged' weapons, which tend to get a bit murky about light vs one-handed.

*Dart, shuriken, bolas, javelin, net, and sling.


I'm not sure, but that shouldn't matter for you; startoss style only works if you are wielding only one weapon. It's basically intended to make up for getting fewer number of attacks as compared to a TWF thrower.


chakram can be used in melee but its considered a one-handed weapon, and doesn't contain a line saying weapon finesse can be used with it even though its only 1 lb, so your gm might say its fine for weapon finesse.

dont know about boomerang.


Arachnofiend wrote:
I'm not sure, but that shouldn't matter for you; startoss style only works if you are wielding only one weapon. It's basically intended to make up for getting fewer number of attacks as compared to a TWF thrower.

Yeah, I know. TWF will be for rounds that I can get off a full attack, with Startoss and the Vital Strike chain used for move+attack rounds.

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