Sorcerer Spell-effect Stacking... What happens when?


Rules Questions

Grand Lodge

I have a Sorcerer of the Fey bloodline with some Sorcerer Robes.
Since he's of the Fey bloodline, i have several Enchantment/Compulsion spells.
So my question is-
when my sorcerer uses the Robes' ability to tack on his Bloodline ability (Laughing Touch) onto one of his compulsion spells (let's say- Oppressive Boredom)- and the enemy fails their save, what is the order of spell effects?
Does the enemy laugh as per Laughing touch, before being sunk into the Boredom?

What happens if i slap the Laughing Touch effect onto Deja Vu?


Sorcerer's Robes says:
This dapper robe enables a sorcerer to add the effects of her 1st-level bloodline power to spells she casts. As a swift action before casting a spell, the wearer expends one use of her 1st-level bloodline power and selects one target of the spell to be affected by that bloodline power. If the spell allows a saving throw, a successful save against the spell means the bloodline power deals half damage (if it normally deals hit point damage) or is negated (if it does not). The robe can be used up to three times per day.

Laughing Touch (Sp) is a no save 1 round effect - but with Sorcerer's Robes, if a target of a spell to which it is attached as a rider saves against the main spell, then Laughing Touch is negated.

For Deja Vu, it causes the target to loop doing the same action two rounds in a row. "Whatever full-round, standard, or move actions the creature takes on its first turn after you cast this spell, it must repeat on the turn after that." Since it's a no-save spell, if they failed their spell resistance, or don't have SR, then your Laughing Touch would cause them to Laugh, then next turn they'd Laugh again. Pretty good for a for a first level spell.

Oppressive Boredom is a second level spell which causes the target to check once per round or do nothing. If the character fails it's save the first round, then no action (so no Laugh action). If the character saves, then they also saved against the Laughing Touch, so no effect.

Measuring Oppressive Boredom against Deja Vu, I'd say Deja Vu + Laughing Touch is a better choice: 2 guaranteed rounds with a no save spell) than a once/round will save to not act.


And, from another thread today, I just noticed the Memorable trait:

"...Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end."

This trait plus Laughing Touch and Deja Vu = a three round no-save laughing target. All they can do is move & laugh.


Unfortunately, the Memorable trait doesn't help with this situation.

Bonus wrote:
Bonuses are numerical values that are added to checks and statistical scores.
Penalty wrote:
Penalties are numerical values that are subtracted from a check or statistical score.

It looks like Extend Spell could work, though.

Grand Lodge

No one's been answering my initial question- What's the chain of effects in regards to stacking Laughing Touch on other Compulsion spells?

it's nice to know that Extend Spell can effect Deja Vu.


Laughing touch occurs on the first round of action of your target after they are affected by your spell. It doesn't wait until the rest of the spell effect runs it's course.

If you can give us an example of where you think there'd be an issue, we can address. In general, first the target has to be affected by your spell - so the spell effect happens first, then laughing touch applies (or not, like with Oppressive Boredom).

Grand Lodge

like in the case of Sleep/Deep Slumber-
Would the afflicted target laugh for a full round before falling unconscious?

would it be possible to stack Laughing Touch on Hideous Laughter and how would that work?

Basically, if the spell's effect is delayed because the Laughing Touch's effect is first to trigger.

Also, the upside to [b]Oppressive Boredom[b] is that it forces a will save for the target to anything; Deja Vu just forces them to do the same action.
Though, a non-save spell would be best for Laughing Touch. I was planning on tacking it onto Magic Missile.


Selvaxri wrote:

like in the case of Sleep/Deep Slumber-

Would the afflicted target laugh for a full round before falling unconscious?

would it be possible to stack Laughing Touch on Hideous Laughter and how would that work?

Basically, if the spell's effect is delayed because the Laughing Touch's effect is first to trigger.

Also, the upside to [b]Oppressive Boredom[b] is that it forces a will save for the target to anything; Deja Vu just forces them to do the same action.
Though, a non-save spell would be best for Laughing Touch. I was planning on tacking it onto Magic Missile.

No, the effects durations wouldn't stack. If your spell already denies all their actions on their next turn, laughing touch does nothing.

Also, extend spell doesn't really benefit deja vu. Extending deja vu would only protect the target from a different deja vu spell for 2 more rounds and keep them from delaying for two more rounds. The repeat action only happens once, since the trigger is a specific round of duration, not a percentage of duration.

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