Harrow Deck of Many Things


Advice


So I'm GM'ing a Carrion Crown campaign with gestalt characters that started at level three and one of them was running a card caster magus whom I let have a harrow deck of many things. I don't regret giving it to them, so far it's helped liven up some of the more boring moments as he spontaneously draws a card, and I've ruled that the cards drawn disappear, never to be drawn again (so you can't have repeats).

So far he's drawn the bear (we call him the care-bear now, because his STR is still low), the marriage (wedded Anri Anzor, a genie from the plane of air as he didn't want to suffer any repercussions), the queen mother (has three ant servants who have been quite helpful & nice to have for everyone), and the teamster. This is the last card he drew and I presented to him a vision of a powerful being tasking him to undertake a quest, he hasn't received one yet but knows it is coming.

My question is what sort of quest could the being ask him to do (as we're doing the Haunting of Harrowstone at the moment), what sort of reward would be fitting, and who might the being be? Thanks for your help :)


Bump


I just played through the first book and I have a couple ideas.

1 The powerful being had something stolen from him by one of the former prisoners. The harrower must find it in the prison and bring it to Lepidstadt.

2 One of the prisoners was once a worshiper of this being. The Harrower must retrieve a piece of the deceased's body and bring it to someone. This someone would be a high level cleric and be able to cast resurrection. This would be a longer term plot. The deceased prisoner brought back to life could end up fighting the party latter. Don't reveal this all at once just have the harrower retrieve say a fingerbone and give it to someone.

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