Feedback on my Halfling Sling Master. - No pet, no magic, only stones and luck.


Advice and Rules Questions


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Hey there people! I made a Halfling Sling Master / Trapper, and I would love to get som feedback on it. So faar it's doing okay. I am allowed to respec/rebuild my character if I feel is "gimped" tho, but I am abit in doubt what feats I should choose further down the road too.

Halfling Sling Master will however get Spellcraft replaced by knowlegde necromancy and enhancted bullet with bonus feat on the allowance of my GM. - Since I am going the no magic route.

Trapper traps AC/how many times I can use them by my ranks in Craft Traps and not wisdom. Since we felt it was so gimped, even if I went a wisdom focused root. Which I honestly didn't want to.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

The Halfling Sling Master is a VERY good match since this character I am playing is being converted from the Warhammer Second Edition. However I want to know if its a bad or good choice I made if I go should go with that.

Stats: I am chooseing a slighty higher charisma do to my characters charismatic personality, aswell that when we roll "luck" its usally CHA we use. My character is "very lucky" or has it as a phrase due to lucky rolls, and surviving insane stuff.

25 points - with two stat raises. - Level 8.

STR: 14
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Point Blank, Precise Shot, Rapid shot, Manyshot "Can choose that as a Bonus feat". - Next level Deadly Aim + weapon focus sling, Adaptive Fortune, then I go with Slipslinger style.

Later Large Target or Arch slinger probably.

Weapons: Mastercrafted Mithril Longsword "+ 1 dps and to hit", Halfling Sling staff Mastercrafted + 1 to hit. A normal sling and a dagger.

Armor: Mithril Buckler, Mastercrafted Mithril shirt.

My favored enemy is Greenskins + Trolls. - By the allowance of my gm and due to story.

Traits: Wordly, Well-Informed, Fate's favored.

Drawback: Superstitious.

Keen senses traded for Night Vision. - Dwarf Racial
Fearless traded for Hardy. - Dwarf Racial

Due to warhammer lore reasons.

Note:

Halfling Sling Master already have the Warslinger trait within the ability called Superior Slinger, my GM said it would work as the warslinger trait aswell for the purpose of the new "Sling weapon style in the new book weapon master's handbook"

My GM allowed that all slings count for the purpose of rapid reload or weapon focus to avoid sillyness, and underpowering the weapon even further. We are not a big fan in the group on when it becomes word cutting.

In other words feats/skills/ability that has somthing to do with slings count for slingstaff aswell in our house rules, to avoid sillyness since the weapons are so close to each other. We don't want people being so "stuck" with one weapon, we rather use "weapon groups" aslong as it don't stray to much away from the orginial weapon you chose to be "specialized" in.

I hope you all wanna rate/help me with feedback / idears to optimize it if you feel I am doing something wrong.


http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

Links seemsed broken so here they are :)


Greenfeuer wrote:

Trapper Archetype

Halfling Sling Master

Links seemsed broken so here they are :)

> LINKIFICATION COMPLETE


Thanks alot Link-Bot! :D


No one? :D

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