Far Hand Adept clarification


Advice and Rules Questions


I was browsing through some archetypes and came across the far hand adept archetype for the magus. Seems cool enough; use mage hand to fight with your melee weapon from a distance rather than have to get excessively close. However, I'm a little confused on how precisely it all works. Especially spellstriking with the weapon.

I can see how spell combat could potentially work; your weapon is at the target, you cast a spell and your weapon does the attacking. It's spellstrike that confuses me. Spellstrike typically requires a touch-range spell (such as arcane mark or shocking grasp) to work. Thing is, you're not touching your weapon at this time, so it seems like the charge stays in your hands, and can't be delivered via a weapon you have no physical contact with. Does this work as an exception to that (i.e. I could cast shocking grasp and have my sword deliver the charge despite being quite a distance away from me), or would I have to do some weird fenangling to get it to work (such as casting the touch spell on one turn, using mage hand to levitate my weapon and the spell charge within it on the next, then finally being able to deliver the spell on the third)?

Also of note is that it makes no mention of natural weapons not being allowed. I think in most cases it's reasonable to assume you're not going to be levitating parts of yourself over, but what about the case of prosthetic arms for unarmed strikes, claws, or slams? Dentures floated over to make a bite? A white-haired witch's hair, should her hair be naturally long enough? Or did I miss something that either prevents such things as acting as natural weapons, or something in the archetype's text that bans natural weapons?

Scarab Sages

The archetype is 3pp, flagged to be moved to the correct forum.

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